mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 11:52:55 +08:00
59 lines
2.1 KiB
C#
59 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Rulesets.Mania.Edit;
|
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|
using osu.Game.Rulesets.Mania.UI;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Tests
|
|
{
|
|
[Cached(Type = typeof(IManiaHitObjectComposer))]
|
|
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene, IManiaHitObjectComposer
|
|
{
|
|
private readonly Column column;
|
|
|
|
[Cached(typeof(IReadOnlyList<Mod>))]
|
|
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
|
|
|
protected ManiaPlacementBlueprintTestScene()
|
|
{
|
|
Add(column = new Column(0)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
AccentColour = Color4.OrangeRed,
|
|
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
|
});
|
|
}
|
|
|
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
|
{
|
|
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
|
|
|
dependencies.CacheAs(((ScrollingTestContainer)HitObjectContainer).ScrollingInfo);
|
|
|
|
return dependencies;
|
|
}
|
|
|
|
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
|
|
|
|
protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject);
|
|
|
|
public Column ColumnAt(Vector2 screenSpacePosition) => column;
|
|
|
|
public int TotalColumns => 1;
|
|
}
|
|
}
|