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55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Layout;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModFlashlight : ModFlashlight<ManiaHitObject>
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{
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
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private const float default_flashlight_size = 180;
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public override Flashlight CreateFlashlight() => new ManiaFlashlight();
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private class ManiaFlashlight : Flashlight
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{
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private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
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public ManiaFlashlight()
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{
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FlashlightSize = new Vector2(0, default_flashlight_size);
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AddLayout(flashlightProperties);
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}
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protected override void Update()
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{
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base.Update();
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if (!flashlightProperties.IsValid)
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{
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FlashlightSize = new Vector2(DrawWidth, FlashlightSize.Y);
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FlashlightPosition = DrawPosition + DrawSize / 2;
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flashlightProperties.Validate();
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}
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}
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protected override void OnComboChange(ValueChangedEvent<int> e)
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{
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}
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protected override string FragmentShader => "RectangularFlashlight";
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}
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}
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}
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