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535 lines
24 KiB
C#
535 lines
24 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Collections;
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using osu.Game.Database;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Resources;
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using osuTK;
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using osuTK.Input;
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using SharpCompress.Archives;
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using SharpCompress.Archives.Zip;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneEditorBeatmapCreation : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override bool IsolateSavingFromDatabase => false;
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[Resolved]
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private BeatmapManager beatmapManager { get; set; } = null!;
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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private Guid currentBeatmapSetID => EditorBeatmap.BeatmapInfo.BeatmapSet?.ID ?? Guid.Empty;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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// if we save a beatmap with a hash collision, things fall over.
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// probably needs a more solid resolution in the future but this will do for now.
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AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString());
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) => new DummyWorkingBeatmap(Audio, null);
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[Test]
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public void TestCreateNewBeatmap()
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{
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AddAssert("status is none", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.None);
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AddStep("save beatmap", () => Editor.Save());
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AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID)?.Value.DeletePending == false);
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AddAssert("status is modified", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.LocallyModified);
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}
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[Test]
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public void TestExitWithoutSave()
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{
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EditorBeatmap editorBeatmap = null!;
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AddStep("store editor beatmap", () => editorBeatmap = EditorBeatmap);
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AddStep("exit without save", () => Editor.Exit());
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AddStep("hold to confirm", () =>
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{
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var confirmButton = DialogOverlay.CurrentDialog.ChildrenOfType<PopupDialogDangerousButton>().First();
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InputManager.MoveMouseTo(confirmButton);
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InputManager.PressButton(MouseButton.Left);
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});
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AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == editorBeatmap.BeatmapInfo.BeatmapSet.AsNonNull().ID)?.Value.DeletePending == true);
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}
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[Test]
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public void TestAddAudioTrack()
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{
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AddStep("enter compose mode", () => InputManager.Key(Key.F1));
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AddUntilStep("wait for timeline load", () => Editor.ChildrenOfType<Timeline>().FirstOrDefault()?.IsLoaded == true);
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AddStep("enter setup mode", () => InputManager.Key(Key.F4));
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AddAssert("track is virtual", () => Beatmap.Value.Track is TrackVirtual);
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AddAssert("switch track to real track", () =>
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{
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var setup = Editor.ChildrenOfType<SetupScreen>().First();
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string temp = TestResources.GetTestBeatmapForImport();
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string extractedFolder = $"{temp}_extracted";
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Directory.CreateDirectory(extractedFolder);
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try
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{
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using (var zip = ZipArchive.Open(temp))
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zip.WriteToDirectory(extractedFolder);
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bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(new FileInfo(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")));
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// ensure audio file is copied to beatmap as "audio.mp3" rather than original filename.
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Assert.That(Beatmap.Value.Metadata.AudioFile == "audio.mp3");
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return success;
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}
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finally
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{
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File.Delete(temp);
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Directory.Delete(extractedFolder, true);
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}
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});
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AddAssert("track is not virtual", () => Beatmap.Value.Track is not TrackVirtual);
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AddUntilStep("track length changed", () => Beatmap.Value.Track.Length > 60000);
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AddStep("test play", () => Editor.TestGameplay());
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AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog != null);
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AddStep("confirm save", () => InputManager.Key(Key.Number1));
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AddUntilStep("wait for return to editor", () => Editor.IsCurrentScreen());
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AddAssert("track is still not virtual", () => Beatmap.Value.Track is not TrackVirtual);
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AddAssert("track length correct", () => Beatmap.Value.Track.Length > 60000);
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AddUntilStep("track not playing", () => !EditorClock.IsRunning);
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AddStep("play track", () => InputManager.Key(Key.Space));
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AddUntilStep("wait for track playing", () => EditorClock.IsRunning);
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}
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[Test]
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public void TestCreateNewDifficulty([Values] bool sameRuleset)
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{
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string firstDifficultyName = Guid.NewGuid().ToString();
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string secondDifficultyName = Guid.NewGuid().ToString();
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AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = firstDifficultyName);
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AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
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{
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new HitCircle
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{
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Position = new Vector2(0),
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StartTime = 0
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},
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new HitCircle
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{
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Position = OsuPlayfield.BASE_SIZE,
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StartTime = 1000
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}
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}));
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AddStep("save beatmap", () => Editor.Save());
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AddAssert("new beatmap persisted", () =>
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{
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var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == firstDifficultyName);
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var set = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
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return beatmap != null
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&& beatmap.DifficultyName == firstDifficultyName
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&& set != null
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&& set.PerformRead(s => s.Beatmaps.Single().ID == beatmap.ID);
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});
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AddAssert("can save again", () => Editor.Save());
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AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo));
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if (sameRuleset)
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{
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AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
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AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog!.PerformOkAction());
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}
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AddUntilStep("wait for created", () =>
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{
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string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
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return difficultyName != null && difficultyName != firstDifficultyName;
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});
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AddAssert("created difficulty has timing point", () =>
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{
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var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
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return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
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});
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AddAssert("created difficulty has no objects", () => EditorBeatmap.HitObjects.Count == 0);
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AddAssert("status is modified", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.LocallyModified);
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AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = secondDifficultyName);
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AddStep("save beatmap", () => Editor.Save());
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AddAssert("new beatmap persisted", () =>
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{
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var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == secondDifficultyName);
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var set = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
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return beatmap != null
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&& beatmap.DifficultyName == secondDifficultyName
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&& set != null
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&& set.PerformRead(s =>
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s.Beatmaps.Count == 2 && s.Beatmaps.Any(b => b.DifficultyName == secondDifficultyName) && s.Beatmaps.All(b => s.Status == BeatmapOnlineStatus.LocallyModified));
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});
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}
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[Test]
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public void TestCopyDifficulty()
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{
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string originalDifficultyName = Guid.NewGuid().ToString();
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string copyDifficultyName = $"{originalDifficultyName} (copy)";
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AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = originalDifficultyName);
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AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
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{
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new HitCircle
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{
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Position = new Vector2(0),
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StartTime = 0
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},
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new HitCircle
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{
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Position = OsuPlayfield.BASE_SIZE,
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StartTime = 1000
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}
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}));
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AddStep("set approach rate", () => EditorBeatmap.Difficulty.ApproachRate = 4);
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AddStep("set combo colours", () =>
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{
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var beatmapSkin = EditorBeatmap.BeatmapSkin.AsNonNull();
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beatmapSkin.ComboColours.Clear();
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beatmapSkin.ComboColours.AddRange(new[]
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{
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new Colour4(255, 0, 0, 255),
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new Colour4(0, 0, 255, 255)
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});
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});
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AddStep("set status & online ID", () =>
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{
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EditorBeatmap.BeatmapInfo.OnlineID = 123456;
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EditorBeatmap.BeatmapInfo.Status = BeatmapOnlineStatus.WIP;
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});
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AddStep("save beatmap", () => Editor.Save());
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AddAssert("new beatmap persisted", () =>
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{
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var beatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == originalDifficultyName);
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var set = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
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return beatmap != null
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&& beatmap.DifficultyName == originalDifficultyName
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&& set != null
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&& set.PerformRead(s => s.Beatmaps.Single().ID == beatmap.ID);
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});
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AddAssert("can save again", () => Editor.Save());
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AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
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AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
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AddStep("confirm creation as a copy", () => DialogOverlay.CurrentDialog!.Buttons.ElementAt(1).TriggerClick());
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AddUntilStep("wait for created", () =>
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{
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string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
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return difficultyName != null && difficultyName != originalDifficultyName;
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});
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AddAssert("created difficulty has copy suffix in name", () => EditorBeatmap.BeatmapInfo.DifficultyName == copyDifficultyName);
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AddAssert("created difficulty has timing point", () =>
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{
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var timingPoint = EditorBeatmap.ControlPointInfo.TimingPoints.Single();
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return timingPoint.Time == 0 && timingPoint.BeatLength == 1000;
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});
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AddAssert("created difficulty has objects", () => EditorBeatmap.HitObjects.Count == 2);
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AddAssert("approach rate correctly copied", () => EditorBeatmap.Difficulty.ApproachRate == 4);
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AddAssert("combo colours correctly copied", () => EditorBeatmap.BeatmapSkin.AsNonNull().ComboColours.Count == 2);
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AddAssert("status is modified", () => EditorBeatmap.BeatmapInfo.Status == BeatmapOnlineStatus.LocallyModified);
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AddAssert("online ID not copied", () => EditorBeatmap.BeatmapInfo.OnlineID == -1);
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AddStep("save beatmap", () => Editor.Save());
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BeatmapInfo? refetchedBeatmap = null;
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Live<BeatmapSetInfo>? refetchedBeatmapSet = null;
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AddStep("refetch from database", () =>
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{
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refetchedBeatmap = beatmapManager.QueryBeatmap(b => b.DifficultyName == copyDifficultyName);
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refetchedBeatmapSet = beatmapManager.QueryBeatmapSet(s => s.ID == currentBeatmapSetID);
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});
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AddAssert("new beatmap persisted", () =>
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{
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return refetchedBeatmap != null
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&& refetchedBeatmap.DifficultyName == copyDifficultyName
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&& refetchedBeatmapSet != null
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&& refetchedBeatmapSet.PerformRead(s =>
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s.Beatmaps.Count == 2
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&& s.Beatmaps.Any(b => b.DifficultyName == originalDifficultyName)
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&& s.Beatmaps.Any(b => b.DifficultyName == copyDifficultyName));
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});
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AddAssert("old beatmap file not deleted", () => refetchedBeatmapSet.AsNonNull().PerformRead(s => s.Files.Count == 2));
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}
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[Test]
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public void TestCopyDifficultyDoesNotChangeCollections()
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{
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string originalDifficultyName = Guid.NewGuid().ToString();
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AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = originalDifficultyName);
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AddStep("save beatmap", () => Editor.Save());
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string originalMd5 = string.Empty;
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BeatmapCollection collection = null!;
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AddStep("setup a collection with original beatmap", () =>
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{
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collection = new BeatmapCollection("test copy");
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collection.BeatmapMD5Hashes.Add(originalMd5 = EditorBeatmap.BeatmapInfo.MD5Hash);
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realm.Write(r =>
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{
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r.Add(collection);
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});
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});
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AddAssert("collection contains original beatmap", () =>
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!string.IsNullOrEmpty(originalMd5) && collection.BeatmapMD5Hashes.Contains(originalMd5));
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AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
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AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
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AddStep("confirm creation as a copy", () => DialogOverlay.CurrentDialog!.Buttons.ElementAt(1).TriggerClick());
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AddUntilStep("wait for created", () =>
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{
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string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
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return difficultyName != null && difficultyName != originalDifficultyName;
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});
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AddStep("save without changes", () => Editor.Save());
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AddAssert("collection still points to old beatmap", () => !collection.BeatmapMD5Hashes.Contains(EditorBeatmap.BeatmapInfo.MD5Hash)
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&& collection.BeatmapMD5Hashes.Contains(originalMd5));
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AddStep("clean up collection", () =>
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{
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realm.Write(r =>
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{
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r.Remove(collection);
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});
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});
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}
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[Test]
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public void TestCreateMultipleNewDifficultiesSucceeds()
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{
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Guid setId = Guid.Empty;
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AddStep("retrieve set ID", () => setId = EditorBeatmap.BeatmapInfo.BeatmapSet!.ID);
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AddStep("set difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = "New Difficulty");
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AddStep("save beatmap", () => Editor.Save());
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AddAssert("new beatmap persisted", () =>
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{
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var set = beatmapManager.QueryBeatmapSet(s => s.ID == setId);
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return set != null && set.PerformRead(s => s.Beatmaps.Count == 1 && s.Files.Count == 1);
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});
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AddStep("try to create new difficulty", () => Editor.CreateNewDifficulty(new OsuRuleset().RulesetInfo));
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AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
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AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog!.PerformOkAction());
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AddUntilStep("wait for created", () =>
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{
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string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
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return difficultyName != null && difficultyName != "New Difficulty";
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});
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AddAssert("new difficulty has correct name", () => EditorBeatmap.BeatmapInfo.DifficultyName == "New Difficulty (1)");
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AddAssert("new difficulty persisted", () =>
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{
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var set = beatmapManager.QueryBeatmapSet(s => s.ID == setId);
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return set != null && set.PerformRead(s => s.Beatmaps.Count == 2 && s.Files.Count == 2);
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});
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}
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[Test]
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public void TestSavingBeatmapFailsWithSameNamedDifficulties([Values] bool sameRuleset)
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{
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Guid setId = Guid.Empty;
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const string duplicate_difficulty_name = "duplicate";
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AddStep("retrieve set ID", () => setId = EditorBeatmap.BeatmapInfo.BeatmapSet!.ID);
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AddStep("set difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = duplicate_difficulty_name);
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AddStep("save beatmap", () => Editor.Save());
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AddAssert("new beatmap persisted", () =>
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{
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var set = beatmapManager.QueryBeatmapSet(s => s.ID == setId);
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return set != null && set.PerformRead(s => s.Beatmaps.Count == 1 && s.Files.Count == 1);
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});
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AddStep("create new difficulty", () => Editor.CreateNewDifficulty(sameRuleset ? new OsuRuleset().RulesetInfo : new CatchRuleset().RulesetInfo));
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if (sameRuleset)
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{
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AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is CreateNewDifficultyDialog);
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AddStep("confirm creation with no objects", () => DialogOverlay.CurrentDialog!.PerformOkAction());
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}
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AddUntilStep("wait for created", () =>
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{
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string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
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return difficultyName != null && difficultyName != duplicate_difficulty_name;
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});
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AddStep("set difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = duplicate_difficulty_name);
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AddStep("try to save beatmap", () => Editor.Save());
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AddAssert("beatmap set not corrupted", () =>
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{
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var set = beatmapManager.QueryBeatmapSet(s => s.ID == setId);
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// the difficulty was already created at the point of the switch.
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// what we want to check is that both difficulties do not use the same file.
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return set != null && set.PerformRead(s => s.Beatmaps.Count == 2 && s.Files.Count == 2);
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});
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}
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[Test]
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public void TestExitBlockedWhenSavingBeatmapWithSameNamedDifficulties()
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{
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Guid setId = Guid.Empty;
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const string duplicate_difficulty_name = "duplicate";
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AddStep("retrieve set ID", () => setId = EditorBeatmap.BeatmapInfo.BeatmapSet!.ID);
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AddStep("set difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = duplicate_difficulty_name);
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AddStep("save beatmap", () => Editor.Save());
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AddAssert("new beatmap persisted", () =>
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{
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var set = beatmapManager.QueryBeatmapSet(s => s.ID == setId);
|
|
return set != null && set.PerformRead(s => s.Beatmaps.Count == 1 && s.Files.Count == 1);
|
|
});
|
|
|
|
AddStep("create new difficulty", () => Editor.CreateNewDifficulty(new CatchRuleset().RulesetInfo));
|
|
|
|
AddUntilStep("wait for created", () =>
|
|
{
|
|
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
|
|
return difficultyName != null && difficultyName != duplicate_difficulty_name;
|
|
});
|
|
AddUntilStep("wait for editor load", () => Editor.IsLoaded && DialogOverlay.IsLoaded);
|
|
|
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
|
|
{
|
|
new Fruit
|
|
{
|
|
StartTime = 0
|
|
},
|
|
new Fruit
|
|
{
|
|
StartTime = 1000
|
|
}
|
|
}));
|
|
|
|
AddStep("set difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = duplicate_difficulty_name);
|
|
AddUntilStep("wait for has unsaved changes", () => Editor.HasUnsavedChanges);
|
|
|
|
AddStep("exit", () => Editor.Exit());
|
|
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog is PromptForSaveDialog);
|
|
AddStep("attempt to save", () => DialogOverlay.CurrentDialog!.PerformOkAction());
|
|
AddAssert("editor is still current", () => Editor.IsCurrentScreen());
|
|
}
|
|
|
|
[Test]
|
|
public void TestCreateNewDifficultyForInconvertibleRuleset()
|
|
{
|
|
Guid setId = Guid.Empty;
|
|
|
|
AddStep("retrieve set ID", () => setId = EditorBeatmap.BeatmapInfo.BeatmapSet!.ID);
|
|
AddStep("save beatmap", () => Editor.Save());
|
|
AddStep("try to create new taiko difficulty", () => Editor.CreateNewDifficulty(new TaikoRuleset().RulesetInfo));
|
|
|
|
AddUntilStep("wait for created", () =>
|
|
{
|
|
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
|
|
return difficultyName != null && difficultyName == "New Difficulty";
|
|
});
|
|
AddAssert("new difficulty persisted", () =>
|
|
{
|
|
var set = beatmapManager.QueryBeatmapSet(s => s.ID == setId);
|
|
return set != null && set.PerformRead(s => s.Beatmaps.Count == 2 && s.Files.Count == 2);
|
|
});
|
|
|
|
AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 }));
|
|
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
|
|
{
|
|
new Hit
|
|
{
|
|
StartTime = 0
|
|
},
|
|
new Hit
|
|
{
|
|
StartTime = 1000
|
|
}
|
|
}));
|
|
AddStep("save beatmap", () => Editor.Save());
|
|
AddStep("try to create new catch difficulty", () => Editor.CreateNewDifficulty(new CatchRuleset().RulesetInfo));
|
|
|
|
AddUntilStep("wait for created", () =>
|
|
{
|
|
string? difficultyName = Editor.ChildrenOfType<EditorBeatmap>().SingleOrDefault()?.BeatmapInfo.DifficultyName;
|
|
return difficultyName != null && difficultyName == "New Difficulty (1)";
|
|
});
|
|
AddAssert("new difficulty persisted", () =>
|
|
{
|
|
var set = beatmapManager.QueryBeatmapSet(s => s.ID == setId);
|
|
return set != null && set.PerformRead(s => s.Beatmaps.Count == 3 && s.Files.Count == 3);
|
|
});
|
|
}
|
|
}
|
|
}
|