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The buttons don't check whether the operation they correspond to is possible to perform in the current state of the selection box, so not checking `Can{Reverse,Rotate}` causes superfluous undo states to be added without any real changes if an attempt is made to reverse or rotate a selection that cannot be reversed or rotated. |
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.. | ||
Components | ||
ComposeScreen.cs | ||
HitObjectUsageEventBuffer.cs | ||
IPlacementHandler.cs |