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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs
2020-07-13 21:21:59 +09:00

66 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneDrawableJudgement : OsuSkinnableTestScene
{
public TestSceneDrawableJudgement()
{
var pools = new List<DrawablePool<DrawableOsuJudgement>>();
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
{
AddStep("Show " + result.GetDescription(), () =>
{
int poolIndex = 0;
SetContents(() =>
{
DrawablePool<DrawableOsuJudgement> pool;
if (poolIndex >= pools.Count)
pools.Add(pool = new DrawablePool<DrawableOsuJudgement>(1));
else
{
pool = pools[poolIndex];
// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
((Container)pool.Parent).Clear(false);
}
var container = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
pool,
pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j =>
{
j.Anchor = Anchor.Centre;
j.Origin = Anchor.Centre;
})
}
};
poolIndex++;
return container;
});
});
}
}
}
}