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osu-lazer/osu.Game/Modes/UI/HitRenderer.cs

130 lines
4.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Modes.Mods;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Screens.Play;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace osu.Game.Modes.UI
{
public abstract class HitRenderer : Container
{
public event Action<JudgementInfo> OnJudgement;
public event Action OnAllJudged;
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
protected readonly KeyConversionInputManager KeyConversionInputManager;
protected HitRenderer()
{
KeyConversionInputManager = CreateKeyConversionInputManager();
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
}
/// <summary>
/// Whether all the HitObjects have been judged.
/// </summary>
protected abstract bool AllObjectsJudged { get; }
protected void TriggerOnJudgement(JudgementInfo j)
{
OnJudgement?.Invoke(j);
if (AllObjectsJudged)
OnAllJudged?.Invoke();
}
protected virtual KeyConversionInputManager CreateKeyConversionInputManager() => new KeyConversionInputManager();
}
public abstract class HitRenderer<TObject> : HitRenderer
where TObject : HitObject
{
public Beatmap<TObject> Beatmap;
protected override Container<Drawable> Content => content;
protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
protected Playfield<TObject> Playfield;
private Container content;
protected HitRenderer(WorkingBeatmap beatmap)
{
Debug.Assert(beatmap != null, "HitRenderer initialized with a null beatmap.");
// Convert + process the beatmap
Beatmap = CreateBeatmapConverter().Convert(beatmap.Beatmap);
Beatmap.HitObjects.ForEach(h => CreateBeatmapProcessor().SetDefaults(h, Beatmap));
CreateBeatmapProcessor().PostProcess(Beatmap);
applyMods(beatmap.Mods.Value);
RelativeSizeAxes = Axes.Both;
KeyConversionInputManager.Add(Playfield = CreatePlayfield());
InputManager.Add(content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[] { KeyConversionInputManager }
});
AddInternal(InputManager);
}
[BackgroundDependencyLoader]
private void load()
{
loadObjects();
if (InputManager?.ReplayInputHandler != null)
InputManager.ReplayInputHandler.ToScreenSpace = Playfield.ScaledContent.ToScreenSpace;
}
private void loadObjects()
{
foreach (TObject h in Beatmap.HitObjects)
{
DrawableHitObject<TObject> drawableObject = GetVisualRepresentation(h);
if (drawableObject == null)
continue;
drawableObject.OnJudgement += onJudgement;
Playfield.Add(drawableObject);
}
Playfield.PostProcess();
}
private void applyMods(IEnumerable<Mod> mods)
{
if (mods == null)
return;
foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
mod.Apply(this);
}
private void onJudgement(DrawableHitObject<TObject> o, JudgementInfo j) => TriggerOnJudgement(j);
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
protected abstract Playfield<TObject> CreatePlayfield();
protected abstract IBeatmapConverter<TObject> CreateBeatmapConverter();
protected abstract IBeatmapProcessor<TObject> CreateBeatmapProcessor();
}
}