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110 lines
3.4 KiB
C#
110 lines
3.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using System;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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namespace osu.Game.Screens.Play
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{
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public class SongProgress : OverlayContainer
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{
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private const int progress_height = 5;
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private readonly Vector2 handleSize = new Vector2(14, 25);
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private const float transition_duration = 200;
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private readonly SongProgressBar bar;
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private readonly SongProgressGraph graph;
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public Action<double> OnSeek;
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private double currentTime;
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public double CurrentTime
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{
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get { return currentTime; }
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set
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{
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currentTime = value;
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updateProgress();
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}
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}
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private double length;
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public double Length
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{
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get { return length; }
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set
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{
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length = value;
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updateProgress();
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}
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}
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public int[] Values
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{
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get { return graph.Values; }
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set { graph.Values = value; }
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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graph.FillColour = bar.FillColour = colours.BlueLighter;
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}
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public SongProgress()
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{
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RelativeSizeAxes = Axes.X;
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Height = progress_height + SongProgressGraph.Column.HEIGHT + handleSize.Y;
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Children = new Drawable[]
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{
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graph = new SongProgressGraph
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Height = SongProgressGraph.Column.HEIGHT,
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Margin = new MarginPadding { Bottom = progress_height },
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},
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bar = new SongProgressBar(progress_height, SongProgressGraph.Column.HEIGHT, handleSize)
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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SeekRequested = delegate (float position)
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{
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OnSeek?.Invoke(Length * position);
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},
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},
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};
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}
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private void updateProgress()
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{
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float currentProgress = (float)(CurrentTime / Length);
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bar.UpdatePosition(currentProgress);
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graph.Progress = (int)(graph.ColumnCount * currentProgress);
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}
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protected override void PopIn()
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{
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bar.IsEnabled = true;
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updateProgress(); //in case progress was changed while the bar was hidden
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bar.FadeIn(transition_duration, EasingTypes.In);
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MoveTo(Vector2.Zero, transition_duration, EasingTypes.In);
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}
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protected override void PopOut()
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{
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bar.IsEnabled = false;
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bar.FadeOut(transition_duration, EasingTypes.In);
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MoveTo(new Vector2(0f, progress_height), transition_duration, EasingTypes.In);
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}
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}
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}
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