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osu-lazer/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs
2018-04-13 18:26:38 +09:00

86 lines
2.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Screens.Select
{
public class BeatmapDetailAreaTabControl : Container
{
public static readonly float HEIGHT = 24;
private readonly OsuTabControlCheckbox modsCheckbox;
private readonly OsuTabControl<BeatmapDetailTab> tabs;
public Action<BeatmapDetailTab, bool> OnFilter; //passed the selected tab and if mods is checked
private Bindable<BeatmapDetailTab> selectedTab;
private void invokeOnFilter()
{
OnFilter?.Invoke(tabs.Current, modsCheckbox.Current);
}
[BackgroundDependencyLoader]
private void load(OsuColour colour, OsuConfigManager config)
{
modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
selectedTab = config.GetBindable<BeatmapDetailTab>(OsuSetting.BeatmapDetailTab);
tabs.Current.BindTo(selectedTab);
tabs.Current.TriggerChange();
}
public BeatmapDetailAreaTabControl()
{
Height = HEIGHT;
Children = new Drawable[]
{
new Box
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
Colour = Color4.White.Opacity(0.2f),
},
tabs = new OsuTabControl<BeatmapDetailTab>
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
},
modsCheckbox = new OsuTabControlCheckbox
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Text = @"Mods",
},
};
tabs.Current.ValueChanged += item => invokeOnFilter();
modsCheckbox.Current.ValueChanged += item => invokeOnFilter();
}
}
public enum BeatmapDetailTab
{
Details,
Local,
Country,
Global,
Friends
}
}