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osu-lazer/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/PointVisualisation.cs
Dean Herbert 4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00

28 lines
790 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
{
/// <summary>
/// Represents a singular point on a timeline part.
/// </summary>
public class PointVisualisation : Box
{
protected PointVisualisation(double startTime)
{
Origin = Anchor.TopCentre;
RelativeSizeAxes = Axes.Y;
Width = 1;
EdgeSmoothness = new Vector2(1, 0);
RelativePositionAxes = Axes.X;
X = (float)startTime;
}
}
}