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f06f13215b
The previous version tried to keep both normal multiplayer and team multiplayer results as one screen, but didn't check that team-specific components aren't null in `LoadComplete()`. To decrease number of conditional, split off the team results screen to a separate implementation, and choose one or the other at push time in `MultiplayerPlayer`, depending on team count.
18 lines
561 B
C#
18 lines
561 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Online.Rooms;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Playlists;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public class MultiplayerResultsScreen : PlaylistsResultsScreen
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{
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public MultiplayerResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem)
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: base(score, roomId, playlistItem, false, false)
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{
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}
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}
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}
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