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4a4a561ca4
Add sound effects to the results screen
365 lines
14 KiB
C#
365 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.API;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking.Statistics;
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using osuTK;
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namespace osu.Game.Screens.Ranking
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{
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public abstract class ResultsScreen : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>
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{
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protected const float BACKGROUND_BLUR = 20;
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private static readonly float screen_height = 768 - TwoLayerButton.SIZE_EXTENDED.Y;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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// Temporary for now to stop dual transitions. Should respect the current toolbar mode, but there's no way to do so currently.
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public override bool HideOverlaysOnEnter => true;
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public readonly Bindable<ScoreInfo> SelectedScore = new Bindable<ScoreInfo>();
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public readonly ScoreInfo Score;
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protected ScorePanelList ScorePanelList { get; private set; }
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[Resolved(CanBeNull = true)]
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private Player player { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; }
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private StatisticsPanel statisticsPanel;
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private Drawable bottomPanel;
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private Container<ScorePanel> detachedPanelContainer;
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private bool fetchedInitialScores;
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private APIRequest nextPageRequest;
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private readonly bool allowRetry;
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private readonly bool allowWatchingReplay;
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protected ResultsScreen(ScoreInfo score, bool allowRetry, bool allowWatchingReplay = true)
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{
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Score = score;
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this.allowRetry = allowRetry;
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this.allowWatchingReplay = allowWatchingReplay;
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SelectedScore.Value = score;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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FillFlowContainer buttons;
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InternalChild = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new VerticalScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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statisticsPanel = new StatisticsPanel
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{
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RelativeSizeAxes = Axes.Both,
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Score = { BindTarget = SelectedScore }
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},
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ScorePanelList = new ScorePanelList
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{
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RelativeSizeAxes = Axes.Both,
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SelectedScore = { BindTarget = SelectedScore },
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PostExpandAction = () => statisticsPanel.ToggleVisibility()
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},
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detachedPanelContainer = new Container<ScorePanel>
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{
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RelativeSizeAxes = Axes.Both
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},
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}
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}
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},
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},
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new[]
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{
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bottomPanel = new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = TwoLayerButton.SIZE_EXTENDED.Y,
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Alpha = 0,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#333")
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},
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buttons = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(5),
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Direction = FillDirection.Horizontal
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}
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}
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}
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}
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},
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RowDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize)
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}
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};
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if (Score != null)
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{
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// only show flair / animation when arriving after watching a play that isn't autoplay.
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bool shouldFlair = player != null && Score.Mods.All(m => m.UserPlayable);
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ScorePanelList.AddScore(Score, shouldFlair);
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}
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if (allowWatchingReplay)
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{
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buttons.Add(new ReplayDownloadButton(null)
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{
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Score = { BindTarget = SelectedScore },
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Width = 300
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});
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}
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if (player != null && allowRetry)
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{
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buttons.Add(new RetryButton { Width = 300 });
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AddInternal(new HotkeyRetryOverlay
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{
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Action = () =>
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{
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if (!this.IsCurrentScreen()) return;
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player?.Restart();
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},
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});
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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var req = FetchScores(fetchScoresCallback);
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if (req != null)
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api.Queue(req);
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statisticsPanel.State.BindValueChanged(onStatisticsStateChanged, true);
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}
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protected override void Update()
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{
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base.Update();
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if (fetchedInitialScores && nextPageRequest == null)
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{
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if (ScorePanelList.IsScrolledToStart)
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nextPageRequest = FetchNextPage(-1, fetchScoresCallback);
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else if (ScorePanelList.IsScrolledToEnd)
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nextPageRequest = FetchNextPage(1, fetchScoresCallback);
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if (nextPageRequest != null)
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{
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// Scheduled after children to give the list a chance to update its scroll position and not potentially trigger a second request too early.
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nextPageRequest.Success += () => ScheduleAfterChildren(() => nextPageRequest = null);
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nextPageRequest.Failure += _ => ScheduleAfterChildren(() => nextPageRequest = null);
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api.Queue(nextPageRequest);
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}
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}
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}
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/// <summary>
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/// Performs a fetch/refresh of scores to be displayed.
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/// </summary>
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/// <param name="scoresCallback">A callback which should be called when fetching is completed. Scheduling is not required.</param>
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/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
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protected virtual APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback) => null;
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/// <summary>
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/// Performs a fetch of the next page of scores. This is invoked every frame until a non-null <see cref="APIRequest"/> is returned.
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/// </summary>
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/// <param name="direction">The fetch direction. -1 to fetch scores greater than the current start of the list, and 1 to fetch scores lower than the current end of the list.</param>
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/// <param name="scoresCallback">A callback which should be called when fetching is completed. Scheduling is not required.</param>
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/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
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protected virtual APIRequest FetchNextPage(int direction, Action<IEnumerable<ScoreInfo>> scoresCallback) => null;
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private void fetchScoresCallback(IEnumerable<ScoreInfo> scores) => Schedule(() =>
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{
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foreach (var s in scores)
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addScore(s);
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fetchedInitialScores = true;
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});
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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ApplyToBackground(b =>
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{
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b.BlurAmount.Value = BACKGROUND_BLUR;
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b.FadeColour(OsuColour.Gray(0.5f), 250);
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});
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bottomPanel.FadeTo(1, 250);
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}
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public override bool OnExiting(IScreen next)
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{
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if (base.OnExiting(next))
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return true;
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this.FadeOut(100);
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return false;
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}
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public override bool OnBackButton()
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{
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if (statisticsPanel.State.Value == Visibility.Visible)
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{
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statisticsPanel.Hide();
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return true;
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}
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return false;
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}
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private void addScore(ScoreInfo score)
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{
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var panel = ScorePanelList.AddScore(score);
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if (detachedPanel != null)
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panel.Alpha = 0;
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}
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private ScorePanel detachedPanel;
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private void onStatisticsStateChanged(ValueChangedEvent<Visibility> state)
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{
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if (state.NewValue == Visibility.Visible)
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{
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// Detach the panel in its original location, and move into the desired location in the local container.
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var expandedPanel = ScorePanelList.GetPanelForScore(SelectedScore.Value);
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var screenSpacePos = expandedPanel.ScreenSpaceDrawQuad.TopLeft;
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// Detach and move into the local container.
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ScorePanelList.Detach(expandedPanel);
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detachedPanelContainer.Add(expandedPanel);
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// Move into its original location in the local container first, then to the final location.
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var origLocation = detachedPanelContainer.ToLocalSpace(screenSpacePos).X;
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expandedPanel.MoveToX(origLocation)
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.Then()
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.MoveToX(StatisticsPanel.SIDE_PADDING, 150, Easing.OutQuint);
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// Hide contracted panels.
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foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
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contracted.FadeOut(150, Easing.OutQuint);
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ScorePanelList.HandleInput = false;
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// Dim background.
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ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.1f), 150));
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detachedPanel = expandedPanel;
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}
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else if (detachedPanel != null)
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{
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var screenSpacePos = detachedPanel.ScreenSpaceDrawQuad.TopLeft;
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// Remove from the local container and re-attach.
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detachedPanelContainer.Remove(detachedPanel);
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ScorePanelList.Attach(detachedPanel);
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// Move into its original location in the attached container first, then to the final location.
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var origLocation = detachedPanel.Parent.ToLocalSpace(screenSpacePos);
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detachedPanel.MoveTo(origLocation)
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.Then()
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.MoveTo(new Vector2(0, origLocation.Y), 150, Easing.OutQuint);
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// Show contracted panels.
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foreach (var contracted in ScorePanelList.GetScorePanels().Where(p => p.State == PanelState.Contracted))
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contracted.FadeIn(150, Easing.OutQuint);
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ScorePanelList.HandleInput = true;
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// Un-dim background.
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ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.5f), 150));
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detachedPanel = null;
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}
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Select:
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statisticsPanel.ToggleVisibility();
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return true;
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}
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return false;
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}
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public void OnReleased(GlobalAction action)
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{
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}
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private class VerticalScrollContainer : OsuScrollContainer
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{
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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public VerticalScrollContainer()
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{
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base.Content.Add(content = new Container { RelativeSizeAxes = Axes.X });
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}
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protected override void Update()
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{
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base.Update();
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content.Height = Math.Max(screen_height, DrawHeight);
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}
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}
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}
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}
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