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osu-lazer/osu.Game.Rulesets.Osu/Objects/Spinner.cs

50 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects
{
public class Spinner : OsuHitObject, IHasEndTime
{
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
/// <summary>
/// Number of spins required to finish the spinner without miss.
/// </summary>
public int SpinsRequired { get; protected set; } = 1;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
// spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being.
SpinsRequired = (int)Math.Max(1, SpinsRequired * 0.6);
}
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
var maximumSpins = OsuAutoGeneratorBase.SPIN_RADIUS * (Duration / 1000) / MathHelper.TwoPi;
for (int i = 0; i < maximumSpins; i++)
AddNested(new SpinnerTick());
}
public override Judgement CreateJudgement() => new OsuJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}