1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 05:57:29 +08:00
osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs
2022-07-30 11:49:33 +03:00

314 lines
13 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Menu;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerMatchSubScreen : MultiplayerTestScene
{
private MultiplayerMatchSubScreen screen;
private BeatmapManager beatmaps;
private BeatmapSetInfo importedSet;
public TestSceneMultiplayerMatchSubScreen()
: base(false)
{
}
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(new RealmRulesetStore(Realm));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Realm);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
}
[SetUpSteps]
public void SetupSteps()
{
AddStep("load match", () =>
{
SelectedRoom.Value = new Room { Name = { Value = "Test Room" } };
LoadScreen(screen = new TestMultiplayerMatchSubScreen(SelectedRoom.Value));
});
AddUntilStep("wait for load", () => screen.IsCurrentScreen());
}
[Test]
[FlakyTest]
/*
* Fail rate around 1.5%
*
* TearDown : System.AggregateException : One or more errors occurred. (Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index'))
----> System.ArgumentOutOfRangeException : Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
* --TearDown
* at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
* at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
* at osu.Framework.Extensions.TaskExtensions.WaitSafely(Task task)
* at osu.Framework.Testing.TestScene.checkForErrors()
* at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
*--ArgumentOutOfRangeException
* at osu.Framework.Bindables.BindableList`1.removeAt(Int32 index, BindableList`1 caller)
* at osu.Framework.Bindables.BindableList`1.removeAt(Int32 index, BindableList`1 caller)
* at osu.Framework.Bindables.BindableList`1.removeAt(Int32 index, BindableList`1 caller)
* at osu.Game.Online.Multiplayer.MultiplayerClient.<>c__DisplayClass106_0.<PlaylistItemChanged>b__0() in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Online\Multiplayer\MultiplayerClient .cs:line 702
* at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
*/
public void TestCreatedRoom()
{
AddStep("add playlist item", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
});
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
}
[Test]
[FlakyTest] // See above
public void TestTaikoOnlyMod()
{
AddStep("add playlist item", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new TaikoRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new TaikoRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new TaikoModSwap()) }
});
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
AddStep("select swap mod", () => MultiplayerClient.ChangeUserMods(API.LocalUser.Value.OnlineID, new[] { new TaikoModSwap() }));
AddUntilStep("participant panel has mod", () => this.ChildrenOfType<ParticipantPanel>().Any(p => p.ChildrenOfType<ModIcon>().Any(m => m.Mod is TaikoModSwap)));
}
[Test]
[FlakyTest] // See above
public void TestSettingValidity()
{
AddAssert("create button not enabled", () => !this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
AddStep("set playlist", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
});
});
AddAssert("create button enabled", () => this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single().Enabled.Value);
}
[Test]
[FlakyTest] // See above
public void TestStartMatchWhileSpectating()
{
AddStep("set playlist", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
});
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for room join", () => RoomJoined);
AddStep("join other user (ready)", () =>
{
MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID });
MultiplayerClient.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready);
});
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("wait for spectating user state", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("match started", () => MultiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
}
[Test]
[FlakyTest] // See above
public void TestFreeModSelectionHasAllowedMods()
{
AddStep("add playlist item with allowed mod", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) }
});
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
ClickButtonWhenEnabled<RoomSubScreen.UserModSelectButton>();
AddUntilStep("mod select contents loaded",
() => this.ChildrenOfType<ModColumn>().Any() && this.ChildrenOfType<ModColumn>().All(col => col.IsLoaded && col.ItemsLoaded));
AddUntilStep("mod select contains only double time mod",
() => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay
.ChildrenOfType<ModPanel>()
.SingleOrDefault(panel => !panel.Filtered.Value)?.Mod is OsuModDoubleTime);
}
[Test]
[FlakyTest] // See above
public void TestModSelectKeyWithAllowedMods()
{
AddStep("add playlist item with allowed mod", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
AllowedMods = new[] { new APIMod(new OsuModDoubleTime()) }
});
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
AddStep("press toggle mod select key", () => InputManager.Key(Key.F1));
AddUntilStep("mod select shown", () => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay.State.Value == Visibility.Visible);
}
[Test]
[FlakyTest] // See above
public void TestModSelectKeyWithNoAllowedMods()
{
AddStep("add playlist item with no allowed mods", () =>
{
SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
});
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
AddStep("press toggle mod select key", () => InputManager.Key(Key.F1));
AddWaitStep("wait some", 3);
AddAssert("mod select not shown", () => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay.State.Value == Visibility.Hidden);
}
[Test]
[FlakyTest] // See above
public void TestNextPlaylistItemSelectedAfterCompletion()
{
AddStep("add two playlist items", () =>
{
SelectedRoom.Value.Playlist.AddRange(new[]
{
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
},
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
});
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddStep("change user to loaded", () => MultiplayerClient.ChangeState(MultiplayerUserState.Loaded));
AddUntilStep("user playing", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Playing);
AddStep("abort gameplay", () => MultiplayerClient.AbortGameplay());
AddUntilStep("last playlist item selected", () =>
{
var lastItem = this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(p => p.Item.ID == MultiplayerClient.ServerAPIRoom?.Playlist.Last().ID);
return lastItem.IsSelectedItem;
});
}
private class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen
{
[Resolved(canBeNull: true)]
[CanBeNull]
private IDialogOverlay dialogOverlay { get; set; }
public TestMultiplayerMatchSubScreen(Room room)
: base(room)
{
}
public override bool OnExiting(ScreenExitEvent e)
{
// For testing purposes allow the screen to exit without confirming on second attempt.
if (!ExitConfirmed && dialogOverlay?.CurrentDialog is ConfirmDiscardChangesDialog confirmDialog)
{
confirmDialog.PerformAction<PopupDialogDangerousButton>();
return true;
}
return base.OnExiting(e);
}
}
}
}