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osu-lazer/osu.Game.Rulesets.Catch.Tests/TestSceneCatchStacker.cs
ekrctb 3278a1d7d8 Standardize osu!catch coordinate system
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)

This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00

39 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatchStacker : TestSceneCatchPlayer
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset
}
};
for (int i = 0; i < 512; i++)
{
beatmap.HitObjects.Add(new Fruit
{
X = (0.5f + i / 2048f * (i % 10 - 5)) * CatchPlayfield.WIDTH,
StartTime = i * 100,
NewCombo = i % 8 == 0
});
}
return beatmap;
}
}
}