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osu-lazer/osu.Game.Tournament/TournamentGame.cs
2020-03-11 10:18:41 +09:00

40 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Game.Graphics.Cursor;
using osu.Game.Tournament.Models;
using osuTK.Graphics;
namespace osu.Game.Tournament
{
public class TournamentGame : TournamentGameBase
{
public static ColourInfo GetTeamColour(TeamColour teamColour) => teamColour == TeamColour.Red ? COLOUR_RED : COLOUR_BLUE;
public static readonly Color4 COLOUR_RED = Color4Extensions.FromHex("#AA1414");
public static readonly Color4 COLOUR_BLUE = Color4Extensions.FromHex("#1462AA");
public static readonly Color4 ELEMENT_BACKGROUND_COLOUR = Color4Extensions.FromHex("#fff");
public static readonly Color4 ELEMENT_FOREGROUND_COLOUR = Color4Extensions.FromHex("#000");
public static readonly Color4 TEXT_COLOUR = Color4Extensions.FromHex("#fff");
protected override void LoadComplete()
{
base.LoadComplete();
Add(new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Child = new TournamentSceneManager()
});
// we don't want to show the menu cursor as it would appear on stream output.
MenuCursorContainer.Cursor.Alpha = 0;
}
}
}