mirror of
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278 lines
9.0 KiB
C#
278 lines
9.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API.Requests;
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using osu.Framework.Configuration;
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using osu.Framework.Audio.Track;
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namespace osu.Game.Overlays.Direct
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{
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public abstract class DirectPanel : Container
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{
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public readonly BeatmapSetInfo SetInfo;
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protected Box BlackBackground;
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private const double hover_transition_time = 400;
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private Container content;
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private ProgressBar progressBar;
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private BeatmapManager beatmaps;
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private BeatmapSetOverlay beatmapSetOverlay;
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public Track Preview => PlayButton.Preview;
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public Bindable<bool> PreviewPlaying => PlayButton.Playing;
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protected abstract PlayButton PlayButton { get; }
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protected abstract Box PreviewBar { get; }
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protected override Container<Drawable> Content => content;
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protected DirectPanel(BeatmapSetInfo setInfo)
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{
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SetInfo = setInfo;
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}
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private readonly EdgeEffectParameters edgeEffectNormal = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 1f),
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Radius = 2f,
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Colour = Color4.Black.Opacity(0.25f),
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};
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private readonly EdgeEffectParameters edgeEffectHovered = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 5f),
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Radius = 10f,
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Colour = Color4.Black.Opacity(0.3f),
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};
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private OsuColour colours;
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
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{
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this.beatmaps = beatmaps;
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this.beatmapSetOverlay = beatmapSetOverlay;
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this.colours = colours;
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AddInternal(content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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EdgeEffect = edgeEffectNormal,
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Children = new[]
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{
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// temporary blackness until the actual background loads.
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BlackBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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CreateBackground(),
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progressBar = new ProgressBar
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Height = 0,
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Alpha = 0,
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BackgroundColour = Color4.Black.Opacity(0.7f),
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FillColour = colours.Blue,
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Depth = -1,
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},
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}
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});
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var downloadRequest = beatmaps.GetExistingDownload(SetInfo);
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if (downloadRequest != null)
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attachDownload(downloadRequest);
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beatmaps.BeatmapDownloadBegan += attachDownload;
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}
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public override bool DisposeOnDeathRemoval => true;
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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beatmaps.BeatmapDownloadBegan -= attachDownload;
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}
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protected override void Update()
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{
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base.Update();
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if (PreviewPlaying && Preview != null && Preview.IsLoaded)
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{
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PreviewBar.Width = (float)(Preview.CurrentTime / Preview.Length);
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}
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}
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protected override bool OnHover(InputState state)
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{
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content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint);
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content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
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PlayButton.FadeIn(120, Easing.InOutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint);
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content.MoveToY(0, hover_transition_time, Easing.OutQuint);
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if (!PreviewPlaying)
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PlayButton.FadeOut(120, Easing.InOutQuint);
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base.OnHoverLost(state);
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}
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protected override bool OnClick(InputState state)
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{
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ShowInformation();
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PreviewPlaying.Value = false;
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return true;
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}
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protected void ShowInformation() => beatmapSetOverlay?.ShowBeatmapSet(SetInfo);
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protected void StartDownload()
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{
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if (beatmaps.GetExistingDownload(SetInfo) != null)
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{
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// we already have an active download running.
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content.MoveToX(-5, 50, Easing.OutSine).Then()
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.MoveToX(5, 100, Easing.InOutSine).Then()
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.MoveToX(-5, 100, Easing.InOutSine).Then()
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.MoveToX(0, 50, Easing.InSine).Then();
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return;
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}
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beatmaps.Download(SetInfo);
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}
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private void attachDownload(DownloadBeatmapSetRequest request)
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{
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if (request.BeatmapSet.OnlineBeatmapSetID != SetInfo.OnlineBeatmapSetID)
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return;
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progressBar.FadeIn(400, Easing.OutQuint);
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progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
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progressBar.Current.Value = 0;
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request.Failure += e =>
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{
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progressBar.Current.Value = 0;
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progressBar.FadeOut(500);
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};
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request.DownloadProgressed += progress => progressBar.Current.Value = progress;
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request.Success += data =>
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{
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progressBar.Current.Value = 1;
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progressBar.FillColour = colours.Yellow;
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(200, Easing.Out);
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PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered ? 1 : 0, 120, Easing.InOutQuint);
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PreviewPlaying.ValueChanged += newValue => PreviewBar.FadeTo(newValue ? 1 : 0, 120, Easing.InOutQuint);
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}
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protected List<DifficultyIcon> GetDifficultyIcons()
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{
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var icons = new List<DifficultyIcon>();
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foreach (var b in SetInfo.Beatmaps)
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icons.Add(new DifficultyIcon(b));
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return icons;
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}
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protected Drawable CreateBackground() => new DelayedLoadWrapper(
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new BeatmapSetCover(SetInfo)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fill,
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OnLoadComplete = d =>
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{
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d.FadeInFromZero(400, Easing.Out);
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BlackBackground.Delay(400).FadeOut();
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},
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}, 300)
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{
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RelativeSizeAxes = Axes.Both,
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};
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public class Statistic : FillFlowContainer
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{
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private readonly SpriteText text;
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private int value;
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public int Value
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{
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get { return value; }
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set
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{
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this.value = value;
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text.Text = Value.ToString(@"N0");
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}
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}
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public Statistic(FontAwesome icon, int value = 0)
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{
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Anchor = Anchor.TopRight;
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Origin = Anchor.TopRight;
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AutoSizeAxes = Axes.Both;
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Direction = FillDirection.Horizontal;
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Spacing = new Vector2(5f, 0f);
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Font = @"Exo2.0-SemiBoldItalic",
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},
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new SpriteIcon
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{
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Icon = icon,
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Shadow = true,
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Size = new Vector2(14),
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Margin = new MarginPadding { Top = 1 },
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},
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};
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Value = value;
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}
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}
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}
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}
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