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osu-lazer/osu.Game/Overlays/Chat/DrawableChannel.cs
Jai Sharma c0aaeff2b3 Update DaySeparator to use new design throughout
Moves `DaySeparator` chat component to it's own file and update it to
match new chat design. Makes use of several virtual attributes that can
be overridden to update spacing and layout in other usage contexts.

Remove redundant usage of `ChatOverlayDaySeparator`, since the new
design is now part of the base class.

Create `StandAloneDaySeparator` to use in `StandAloneChatDisplay` which
overrides attributes to match correct spacing and layout for its design.

Ensure that `DrawableChannel.CreateDaySeparator` returns type of
`DaySeparator` instead of `Drawable`.
2022-06-04 18:02:14 +01:00

196 lines
7.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.Chat;
using osuTK.Graphics;
namespace osu.Game.Overlays.Chat
{
public class DrawableChannel : Container
{
public readonly Channel Channel;
protected FillFlowContainer ChatLineFlow;
private ChannelScrollContainer scroll;
private bool scrollbarVisible = true;
public bool ScrollbarVisible
{
set
{
if (scrollbarVisible == value) return;
scrollbarVisible = value;
if (scroll != null)
scroll.ScrollbarVisible = value;
}
}
public DrawableChannel(Channel channel)
{
Channel = channel;
RelativeSizeAxes = Axes.Both;
}
private Bindable<Message> highlightedMessage;
[BackgroundDependencyLoader]
private void load()
{
Child = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = scroll = new ChannelScrollContainer
{
ScrollbarVisible = scrollbarVisible,
RelativeSizeAxes = Axes.Both,
// Some chat lines have effects that slightly protrude to the bottom,
// which we do not want to mask away, hence the padding.
Padding = new MarginPadding { Bottom = 5 },
Child = ChatLineFlow = new FillFlowContainer
{
Padding = new MarginPadding { Horizontal = 15 },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
}
},
};
newMessagesArrived(Channel.Messages);
Channel.NewMessagesArrived += newMessagesArrived;
Channel.MessageRemoved += messageRemoved;
Channel.PendingMessageResolved += pendingMessageResolved;
}
protected override void LoadComplete()
{
base.LoadComplete();
highlightedMessage = Channel.HighlightedMessage.GetBoundCopy();
highlightedMessage.BindValueChanged(_ => processMessageHighlighting(), true);
}
/// <summary>
/// Processes any pending message in <see cref="highlightedMessage"/>.
/// </summary>
// ScheduleAfterChildren is for ensuring the scroll flow has updated with any new chat lines.
private void processMessageHighlighting() => SchedulerAfterChildren.AddOnce(() =>
{
if (highlightedMessage.Value == null)
return;
var chatLine = chatLines.FirstOrDefault(c => c.Message.Equals(highlightedMessage.Value));
if (chatLine == null)
return;
float center = scroll.GetChildPosInContent(chatLine, chatLine.DrawSize / 2) - scroll.DisplayableContent / 2;
scroll.ScrollTo(Math.Clamp(center, 0, scroll.ScrollableExtent));
chatLine.Highlight();
highlightedMessage.Value = null;
});
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Channel.NewMessagesArrived -= newMessagesArrived;
Channel.MessageRemoved -= messageRemoved;
Channel.PendingMessageResolved -= pendingMessageResolved;
}
protected virtual ChatLine CreateChatLine(Message m) => new ChatLine(m);
protected virtual DaySeparator CreateDaySeparator(DateTimeOffset time) => new DaySeparator(time);
private void newMessagesArrived(IEnumerable<Message> newMessages) => Schedule(() =>
{
if (newMessages.Min(m => m.Id) < chatLines.Max(c => c.Message.Id))
{
// there is a case (on initial population) that we may receive past messages and need to reorder.
// easiest way is to just combine messages and recreate drawables (less worrying about day separators etc.)
newMessages = newMessages.Concat(chatLines.Select(c => c.Message)).OrderBy(m => m.Id).ToList();
ChatLineFlow.Clear();
}
// Add up to last Channel.MAX_HISTORY messages
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
Message lastMessage = chatLines.LastOrDefault()?.Message;
foreach (var message in displayMessages)
{
if (lastMessage == null || lastMessage.Timestamp.ToLocalTime().Date != message.Timestamp.ToLocalTime().Date)
ChatLineFlow.Add(CreateDaySeparator(message.Timestamp));
ChatLineFlow.Add(CreateChatLine(message));
lastMessage = message;
}
var staleMessages = chatLines.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
int count = staleMessages.Length - Channel.MAX_HISTORY;
if (count > 0)
{
void expireAndAdjustScroll(Drawable d)
{
scroll.OffsetScrollPosition(-d.DrawHeight);
d.Expire();
}
for (int i = 0; i < count; i++)
expireAndAdjustScroll(staleMessages[i]);
// remove all adjacent day separators after stale message removal
for (int i = 0; i < ChatLineFlow.Count - 1; i++)
{
if (!(ChatLineFlow[i] is DaySeparator)) break;
if (!(ChatLineFlow[i + 1] is DaySeparator)) break;
expireAndAdjustScroll(ChatLineFlow[i]);
}
}
// due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced,
// to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling.
if (newMessages.Any(m => m is LocalMessage))
scroll.ScrollToEnd();
processMessageHighlighting();
});
private void pendingMessageResolved(Message existing, Message updated) => Schedule(() =>
{
var found = chatLines.LastOrDefault(c => c.Message == existing);
if (found != null)
{
Trace.Assert(updated.Id.HasValue, "An updated message was returned with no ID.");
ChatLineFlow.Remove(found);
found.Message = updated;
ChatLineFlow.Add(found);
}
});
private void messageRemoved(Message removed) => Schedule(() =>
{
chatLines.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire();
});
private IEnumerable<ChatLine> chatLines => ChatLineFlow.Children.OfType<ChatLine>();
}
}