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osu-lazer/osu.Game.Tournament.Tests/TestCaseBeatmapPanel.cs
2018-11-06 14:49:20 +09:00

50 lines
1.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components;
namespace osu.Game.Tournament.Tests
{
public class TestCaseBeatmapPanel : OsuTestCase
{
[Resolved]
private APIAccess api { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TournamentBeatmapPanel),
};
[BackgroundDependencyLoader]
private void load()
{
var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = 1091460 });
req.Success += success;
api.Queue(req);
}
private void success(APIBeatmap apiBeatmap)
{
var beatmap = apiBeatmap.ToBeatmap(rulesets);
Add(new TournamentBeatmapPanel(beatmap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
}
}
}