1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 21:43:22 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs
2019-01-24 17:43:03 +09:00

33 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public class SliderSelectionBlueprint : OsuSelectionBlueprint
{
private readonly SliderCircleSelectionBlueprint headBlueprint;
public SliderSelectionBlueprint(DrawableSlider slider)
: base(slider)
{
var sliderObject = (Slider)slider.HitObject;
InternalChildren = new Drawable[]
{
new SliderBodyPiece(sliderObject),
headBlueprint = new SliderCircleSelectionBlueprint(slider.HeadCircle, sliderObject, SliderPosition.Start),
new SliderCircleSelectionBlueprint(slider.TailCircle, sliderObject, SliderPosition.End),
new PathControlPointVisualiser(sliderObject),
};
}
public override Vector2 SelectionPoint => headBlueprint.SelectionPoint;
}
}