mirror of
https://github.com/ppy/osu.git
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75300ca229
Done primarily to keep mod hotkeys working without any behavioural changes when mod select is opened.
848 lines
39 KiB
C#
848 lines
39 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Tests.Mods;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public partial class TestSceneModSelectOverlay : OsuManualInputManagerTestScene
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{
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protected override bool UseFreshStoragePerRun => true;
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private RulesetStore rulesetStore = null!;
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private TestModSelectOverlay modSelectOverlay = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm));
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Dependencies.Cache(Realm);
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("clear contents", Clear);
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AddStep("reset ruleset", () => Ruleset.Value = rulesetStore.GetRuleset(0));
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AddStep("reset mods", () => SelectedMods.SetDefault());
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AddStep("set up presets", () =>
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{
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Realm.Write(r =>
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{
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r.RemoveAll<ModPreset>();
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r.Add(new ModPreset
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{
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Name = "AR0",
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Description = "Too... many... circles...",
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Ruleset = r.Find<RulesetInfo>(OsuRuleset.SHORT_NAME),
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Mods = new[]
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{
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new OsuModDifficultyAdjust
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{
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ApproachRate = { Value = 0 }
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}
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}
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});
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r.Add(new ModPreset
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{
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Name = "Half Time 0.5x",
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Description = "Very slow",
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Ruleset = r.Find<RulesetInfo>(OsuRuleset.SHORT_NAME),
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Mods = new[]
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{
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new OsuModHalfTime
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{
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SpeedChange = { Value = 0.5 }
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}
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}
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});
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});
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});
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}
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private void createScreen()
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{
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AddStep("create screen", () => Child = modSelectOverlay = new TestModSelectOverlay
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{
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RelativeSizeAxes = Axes.Both,
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State = { Value = Visibility.Visible },
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SelectedMods = { BindTarget = SelectedMods }
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});
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waitForColumnLoad();
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}
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[Test]
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public void TestStateChange()
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{
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createScreen();
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AddStep("toggle state", () => modSelectOverlay.ToggleVisibility());
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}
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[Test]
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public void TestPreexistingSelection()
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{
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AddStep("set mods", () => SelectedMods.Value = new Mod[] { new OsuModAlternate(), new OsuModDaycore() });
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createScreen();
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AddUntilStep("two panels active", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
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AddAssert("mod multiplier correct", () =>
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{
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double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
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return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value);
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});
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assertCustomisationToggleState(disabled: false, active: false);
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AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType<ISettingsItem>().Any());
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}
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[Test]
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public void TestExternalSelection()
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{
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createScreen();
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AddStep("set mods", () => SelectedMods.Value = new Mod[] { new OsuModAlternate(), new OsuModDaycore() });
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AddUntilStep("two panels active", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
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AddAssert("mod multiplier correct", () =>
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{
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double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
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return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value);
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});
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assertCustomisationToggleState(disabled: false, active: false);
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AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType<ISettingsItem>().Any());
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}
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[Test]
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public void TestRulesetChange()
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{
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createScreen();
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changeRuleset(0);
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changeRuleset(1);
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changeRuleset(2);
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changeRuleset(3);
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}
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[Test]
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public void TestIncompatibilityToggling()
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{
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createScreen();
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changeRuleset(0);
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AddStep("activate DT", () => getPanelForMod(typeof(OsuModDoubleTime)).TriggerClick());
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AddAssert("DT active", () => SelectedMods.Value.Single().GetType() == typeof(OsuModDoubleTime));
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AddAssert("DT panel active", () => getPanelForMod(typeof(OsuModDoubleTime)).Active.Value);
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AddStep("activate NC", () => getPanelForMod(typeof(OsuModNightcore)).TriggerClick());
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AddAssert("only NC active", () => SelectedMods.Value.Single().GetType() == typeof(OsuModNightcore));
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AddAssert("DT panel not active", () => !getPanelForMod(typeof(OsuModDoubleTime)).Active.Value);
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AddAssert("NC panel active", () => getPanelForMod(typeof(OsuModNightcore)).Active.Value);
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AddStep("activate HR", () => getPanelForMod(typeof(OsuModHardRock)).TriggerClick());
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AddAssert("NC+HR active", () => SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModNightcore))
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&& SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModHardRock)));
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AddAssert("NC panel active", () => getPanelForMod(typeof(OsuModNightcore)).Active.Value);
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AddAssert("HR panel active", () => getPanelForMod(typeof(OsuModHardRock)).Active.Value);
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AddStep("activate MR", () => getPanelForMod(typeof(OsuModMirror)).TriggerClick());
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AddAssert("NC+MR active", () => SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModNightcore))
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&& SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModMirror)));
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AddAssert("NC panel active", () => getPanelForMod(typeof(OsuModNightcore)).Active.Value);
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AddAssert("HR panel not active", () => !getPanelForMod(typeof(OsuModHardRock)).Active.Value);
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AddAssert("MR panel active", () => getPanelForMod(typeof(OsuModMirror)).Active.Value);
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}
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[Test]
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public void TestDimmedState()
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{
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createScreen();
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changeRuleset(0);
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AddUntilStep("any column dimmed", () => this.ChildrenOfType<ModColumn>().Any(column => !column.Active.Value));
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ModSelectColumn lastColumn = null!;
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AddAssert("last column dimmed", () => !this.ChildrenOfType<ModColumn>().Last().Active.Value);
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AddStep("request scroll to last column", () =>
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{
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var lastDimContainer = this.ChildrenOfType<ModSelectOverlay.ColumnDimContainer>().Last();
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lastColumn = lastDimContainer.Column;
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lastDimContainer.RequestScroll?.Invoke(lastDimContainer);
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});
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AddUntilStep("column undimmed", () => lastColumn.Active.Value);
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AddStep("click panel", () =>
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{
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InputManager.MoveMouseTo(lastColumn.ChildrenOfType<ModPanel>().First());
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("panel selected", () => lastColumn.ChildrenOfType<ModPanel>().First().Active.Value);
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}
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[Test]
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public void TestCustomisationToggleState()
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{
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createScreen();
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assertCustomisationToggleState(disabled: true, active: false);
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AddStep("select customisable mod", () => SelectedMods.Value = new[] { new OsuModDoubleTime() });
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assertCustomisationToggleState(disabled: false, active: false);
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AddStep("select mod requiring configuration externally", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
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assertCustomisationToggleState(disabled: false, active: false);
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AddStep("reset mods", () => SelectedMods.SetDefault());
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AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
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assertCustomisationToggleState(disabled: false, active: true);
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AddStep("dismiss mod customisation via toggle", () =>
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{
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InputManager.MoveMouseTo(modSelectOverlay.CustomisationButton);
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InputManager.Click(MouseButton.Left);
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});
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assertCustomisationToggleState(disabled: false, active: false);
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AddStep("reset mods", () => SelectedMods.SetDefault());
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AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
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assertCustomisationToggleState(disabled: false, active: true);
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AddStep("dismiss mod customisation via keyboard", () => InputManager.Key(Key.Escape));
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assertCustomisationToggleState(disabled: false, active: false);
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AddStep("append another mod not requiring config", () => SelectedMods.Value = SelectedMods.Value.Append(new OsuModFlashlight()).ToArray());
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assertCustomisationToggleState(disabled: false, active: false);
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AddStep("select mod without configuration", () => SelectedMods.Value = new[] { new OsuModAutoplay() });
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assertCustomisationToggleState(disabled: true, active: false);
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AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
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assertCustomisationToggleState(disabled: false, active: true);
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AddStep("select mod without configuration", () => SelectedMods.Value = new[] { new OsuModAutoplay() });
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assertCustomisationToggleState(disabled: true, active: false); // config was dismissed without explicit user action.
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AddStep("select mod preset with mod requiring configuration", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<ModPresetPanel>().First());
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InputManager.Click(MouseButton.Left);
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});
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assertCustomisationToggleState(disabled: false, active: false);
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}
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[Test]
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public void TestDismissCustomisationViaDimmedArea()
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{
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createScreen();
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assertCustomisationToggleState(disabled: true, active: false);
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AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
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assertCustomisationToggleState(disabled: false, active: true);
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AddStep("move mouse to settings area", () => InputManager.MoveMouseTo(this.ChildrenOfType<ModSettingsArea>().Single()));
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AddStep("move mouse to dimmed area", () =>
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{
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InputManager.MoveMouseTo(new Vector2(
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modSelectOverlay.ScreenSpaceDrawQuad.TopLeft.X,
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(modSelectOverlay.ScreenSpaceDrawQuad.TopLeft.Y + modSelectOverlay.ScreenSpaceDrawQuad.BottomLeft.Y) / 2));
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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assertCustomisationToggleState(disabled: false, active: false);
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AddStep("move mouse to first mod panel", () => InputManager.MoveMouseTo(modSelectOverlay.ChildrenOfType<ModPanel>().First()));
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AddAssert("first mod panel is hovered", () => modSelectOverlay.ChildrenOfType<ModPanel>().First().IsHovered);
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}
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/// <summary>
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/// Ensure that two mod overlays are not cross polluting via central settings instances.
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/// </summary>
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[Test]
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public void TestSettingsNotCrossPolluting()
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{
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Bindable<IReadOnlyList<Mod>> selectedMods2 = null!;
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ModSelectOverlay modSelectOverlay2 = null!;
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createScreen();
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AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
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AddStep("set setting", () => modSelectOverlay.ChildrenOfType<RoundedSliderBar<float>>().First().Current.Value = 8);
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AddAssert("ensure setting is propagated", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);
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AddStep("create second bindable", () => selectedMods2 = new Bindable<IReadOnlyList<Mod>>(new Mod[] { new OsuModDifficultyAdjust() }));
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AddStep("create second overlay", () =>
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{
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Add(modSelectOverlay2 = new UserModSelectOverlay().With(d =>
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{
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d.Origin = Anchor.TopCentre;
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d.Anchor = Anchor.TopCentre;
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d.SelectedMods.BindTarget = selectedMods2;
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}));
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});
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AddStep("show", () => modSelectOverlay2.Show());
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AddAssert("ensure first is unchanged", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);
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AddAssert("ensure second is default", () => selectedMods2.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == null);
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}
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[Test]
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public void TestSettingsResetOnDeselection()
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{
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var osuModDoubleTime = new OsuModDoubleTime { SpeedChange = { Value = 1.2 } };
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createScreen();
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changeRuleset(0);
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AddStep("set dt mod with custom rate", () => { SelectedMods.Value = new[] { osuModDoubleTime }; });
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AddAssert("selected mod matches", () => (SelectedMods.Value.Single() as OsuModDoubleTime)?.SpeedChange.Value == 1.2);
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AddStep("deselect", () => getPanelForMod(typeof(OsuModDoubleTime)).TriggerClick());
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AddAssert("selected mods empty", () => SelectedMods.Value.Count == 0);
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AddStep("reselect", () => getPanelForMod(typeof(OsuModDoubleTime)).TriggerClick());
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AddAssert("selected mod has default value", () => (SelectedMods.Value.Single() as OsuModDoubleTime)?.SpeedChange.IsDefault == true);
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}
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[Test]
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public void TestAnimationFlushOnClose()
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{
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createScreen();
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changeRuleset(0);
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AddStep("Select all fun mods", () =>
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{
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modSelectOverlay.ChildrenOfType<ModColumn>()
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.Single(c => c.ModType == ModType.DifficultyIncrease)
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.SelectAll();
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});
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AddUntilStep("many mods selected", () => SelectedMods.Value.Count >= 5);
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AddStep("trigger deselect and close overlay", () =>
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{
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modSelectOverlay.ChildrenOfType<ModColumn>()
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.Single(c => c.ModType == ModType.DifficultyIncrease)
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.DeselectAll();
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modSelectOverlay.Hide();
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});
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AddAssert("all mods deselected", () => SelectedMods.Value.Count == 0);
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}
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[Test]
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public void TestCommonModsMaintainedOnRulesetChange()
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{
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createScreen();
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changeRuleset(0);
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AddStep("select relax mod", () => SelectedMods.Value = new[] { Ruleset.Value.CreateInstance().CreateMod<ModRelax>() });
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changeRuleset(0);
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AddAssert("ensure mod still selected", () => SelectedMods.Value.SingleOrDefault() is OsuModRelax);
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changeRuleset(2);
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AddAssert("catch variant selected", () => SelectedMods.Value.SingleOrDefault() is CatchModRelax);
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changeRuleset(3);
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AddAssert("no mod selected", () => SelectedMods.Value.Count == 0);
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}
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[Test]
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public void TestUncommonModsDiscardedOnRulesetChange()
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{
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createScreen();
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changeRuleset(0);
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AddStep("select single tap mod", () => SelectedMods.Value = new[] { new OsuModSingleTap() });
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changeRuleset(0);
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AddAssert("ensure mod still selected", () => SelectedMods.Value.SingleOrDefault() is OsuModSingleTap);
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changeRuleset(3);
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AddAssert("no mod selected", () => SelectedMods.Value.Count == 0);
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}
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[Test]
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public void TestKeepSharedSettingsFromSimilarMods()
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{
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const float setting_change = 1.2f;
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createScreen();
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changeRuleset(0);
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AddStep("select difficulty adjust mod", () => SelectedMods.Value = new[] { Ruleset.Value.CreateInstance().CreateMod<ModDifficultyAdjust>()! });
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changeRuleset(0);
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AddAssert("ensure mod still selected", () => SelectedMods.Value.SingleOrDefault() is OsuModDifficultyAdjust);
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AddStep("change mod settings", () =>
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{
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var osuMod = getSelectedMod<OsuModDifficultyAdjust>();
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osuMod.ExtendedLimits.Value = true;
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osuMod.CircleSize.Value = setting_change;
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osuMod.DrainRate.Value = setting_change;
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osuMod.OverallDifficulty.Value = setting_change;
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osuMod.ApproachRate.Value = setting_change;
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});
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changeRuleset(1);
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AddAssert("taiko variant selected", () => SelectedMods.Value.SingleOrDefault() is TaikoModDifficultyAdjust);
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AddAssert("shared settings preserved", () =>
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{
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var taikoMod = getSelectedMod<TaikoModDifficultyAdjust>();
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return taikoMod.ExtendedLimits.Value &&
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taikoMod.DrainRate.Value == setting_change &&
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taikoMod.OverallDifficulty.Value == setting_change;
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});
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AddAssert("non-shared settings remain default", () =>
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{
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var taikoMod = getSelectedMod<TaikoModDifficultyAdjust>();
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return taikoMod.ScrollSpeed.IsDefault;
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});
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}
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[Test]
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public void TestExternallySetCustomizedMod()
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{
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createScreen();
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changeRuleset(0);
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AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
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AddAssert("ensure button is selected and customized accordingly", () =>
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{
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var button = getPanelForMod(SelectedMods.Value.Single().GetType());
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return ((OsuModDoubleTime)button.Mod).SpeedChange.Value == 1.01;
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});
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}
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[Test]
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public void TestSettingsAreRetainedOnReload()
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{
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createScreen();
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changeRuleset(0);
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AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
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AddAssert("setting remains", () => (SelectedMods.Value.SingleOrDefault() as OsuModDoubleTime)?.SpeedChange.Value == 1.01);
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createScreen();
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AddAssert("setting remains", () => (SelectedMods.Value.SingleOrDefault() as OsuModDoubleTime)?.SpeedChange.Value == 1.01);
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}
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[Test]
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public void TestExternallySetModIsReplacedByOverlayInstance()
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{
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Mod external = new OsuModDoubleTime();
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Mod overlayButtonMod = null!;
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createScreen();
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changeRuleset(0);
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AddStep("set mod externally", () => { SelectedMods.Value = new[] { external }; });
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AddAssert("ensure button is selected", () =>
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{
|
|
var button = getPanelForMod(SelectedMods.Value.Single().GetType());
|
|
overlayButtonMod = button.Mod;
|
|
return button.Active.Value;
|
|
});
|
|
|
|
// Right now, when an external change occurs, the ModSelectOverlay will replace the global instance with its own
|
|
AddAssert("mod instance doesn't match", () => external != overlayButtonMod);
|
|
|
|
AddAssert("one mod present in global selected", () => SelectedMods.Value.Count == 1);
|
|
AddAssert("globally selected matches button's mod instance", () => SelectedMods.Value.Any(mod => ReferenceEquals(mod, overlayButtonMod)));
|
|
AddAssert("globally selected doesn't contain original external change", () => !SelectedMods.Value.Any(mod => ReferenceEquals(mod, external)));
|
|
}
|
|
|
|
[Test]
|
|
public void TestChangeIsValidChangesButtonVisibility()
|
|
{
|
|
createScreen();
|
|
changeRuleset(0);
|
|
|
|
AddAssert("double time visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => panel.Visible));
|
|
|
|
AddStep("make double time invalid", () => modSelectOverlay.IsValidMod = m => !(m is OsuModDoubleTime));
|
|
AddUntilStep("double time not visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).All(panel => !panel.Visible));
|
|
AddAssert("nightcore still visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModNightcore).Any(panel => panel.Visible));
|
|
|
|
AddStep("make double time valid again", () => modSelectOverlay.IsValidMod = _ => true);
|
|
AddUntilStep("double time visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => panel.Visible));
|
|
AddAssert("nightcore still visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(b => b.Mod is OsuModNightcore).Any(panel => panel.Visible));
|
|
}
|
|
|
|
[Test]
|
|
public void TestChangeIsValidPreservesSelection()
|
|
{
|
|
createScreen();
|
|
changeRuleset(0);
|
|
|
|
AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
|
|
AddAssert("DT + HD selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
|
|
|
|
AddStep("make NF invalid", () => modSelectOverlay.IsValidMod = m => !(m is ModNoFail));
|
|
AddAssert("DT + HD still selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
|
|
}
|
|
|
|
[Test]
|
|
public void TestUnimplementedModIsUnselectable()
|
|
{
|
|
var testRuleset = new TestUnimplementedModOsuRuleset();
|
|
|
|
createScreen();
|
|
|
|
AddStep("set ruleset", () => Ruleset.Value = testRuleset.RulesetInfo);
|
|
waitForColumnLoad();
|
|
|
|
AddAssert("unimplemented mod panel is filtered", () => !getPanelForMod(typeof(TestUnimplementedMod)).Visible);
|
|
}
|
|
|
|
[Test]
|
|
public void TestFirstModSelectDeselect()
|
|
{
|
|
createScreen();
|
|
|
|
AddStep("apply search", () => modSelectOverlay.SearchTerm = "HD");
|
|
|
|
AddStep("press enter", () => InputManager.Key(Key.Enter));
|
|
AddAssert("hidden selected", () => getPanelForMod(typeof(OsuModHidden)).Active.Value);
|
|
|
|
AddStep("press enter again", () => InputManager.Key(Key.Enter));
|
|
AddAssert("hidden deselected", () => !getPanelForMod(typeof(OsuModHidden)).Active.Value);
|
|
|
|
AddStep("clear search", () => modSelectOverlay.SearchTerm = string.Empty);
|
|
AddStep("press enter", () => InputManager.Key(Key.Enter));
|
|
AddAssert("mod select hidden", () => modSelectOverlay.State.Value == Visibility.Hidden);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSearchFocusChangeViaClick()
|
|
{
|
|
createScreen();
|
|
|
|
AddStep("click on search", navigateAndClick<ShearedSearchTextBox>);
|
|
AddAssert("focused", () => modSelectOverlay.SearchTextBox.HasFocus);
|
|
|
|
AddStep("click on mod column", navigateAndClick<ModColumn>);
|
|
AddAssert("lost focus", () => !modSelectOverlay.SearchTextBox.HasFocus);
|
|
|
|
void navigateAndClick<T>() where T : Drawable
|
|
{
|
|
InputManager.MoveMouseTo(modSelectOverlay.ChildrenOfType<T>().FirstOrDefault());
|
|
InputManager.Click(MouseButton.Left);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestSearchFocusChangeViaKey()
|
|
{
|
|
createScreen();
|
|
|
|
const Key focus_switch_key = Key.Tab;
|
|
|
|
AddStep("press tab", () => InputManager.Key(focus_switch_key));
|
|
AddAssert("focused", () => modSelectOverlay.SearchTextBox.HasFocus);
|
|
|
|
AddStep("press tab", () => InputManager.Key(focus_switch_key));
|
|
AddAssert("lost focus", () => !modSelectOverlay.SearchTextBox.HasFocus);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDeselectAllViaKey()
|
|
{
|
|
createScreen();
|
|
changeRuleset(0);
|
|
|
|
AddStep("kill search bar focus", () => modSelectOverlay.SearchTextBox.KillFocus());
|
|
|
|
AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
|
|
AddAssert("DT + HD selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
|
|
|
|
AddStep("press backspace", () => InputManager.Key(Key.BackSpace));
|
|
AddUntilStep("all mods deselected", () => !SelectedMods.Value.Any());
|
|
}
|
|
|
|
[Test]
|
|
public void TestDeselectAllViaKey_WithSearchApplied()
|
|
{
|
|
createScreen();
|
|
changeRuleset(0);
|
|
|
|
AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
|
|
AddStep("focus on search", () => modSelectOverlay.SearchTextBox.TakeFocus());
|
|
AddStep("apply search", () => modSelectOverlay.SearchTerm = "Easy");
|
|
AddAssert("DT + HD selected and hidden", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => !panel.Visible && panel.Active.Value) == 2);
|
|
|
|
AddStep("press backspace", () => InputManager.Key(Key.BackSpace));
|
|
AddAssert("DT + HD still selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
|
|
AddAssert("search term changed", () => modSelectOverlay.SearchTerm == "Eas");
|
|
|
|
AddStep("kill focus", () => modSelectOverlay.SearchTextBox.KillFocus());
|
|
AddStep("press backspace", () => InputManager.Key(Key.BackSpace));
|
|
AddUntilStep("all mods deselected", () => !SelectedMods.Value.Any());
|
|
}
|
|
|
|
[Test]
|
|
public void TestDeselectAllViaButton()
|
|
{
|
|
createScreen();
|
|
changeRuleset(0);
|
|
|
|
AddAssert("deselect all button disabled", () => !this.ChildrenOfType<DeselectAllModsButton>().Single().Enabled.Value);
|
|
|
|
AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
|
|
AddAssert("DT + HD selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
|
|
AddAssert("deselect all button enabled", () => this.ChildrenOfType<DeselectAllModsButton>().Single().Enabled.Value);
|
|
|
|
AddStep("click deselect all button", () =>
|
|
{
|
|
InputManager.MoveMouseTo(this.ChildrenOfType<DeselectAllModsButton>().Single());
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
AddUntilStep("all mods deselected", () => !SelectedMods.Value.Any());
|
|
AddAssert("deselect all button disabled", () => !this.ChildrenOfType<DeselectAllModsButton>().Single().Enabled.Value);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDeselectAllViaButton_WithSearchApplied()
|
|
{
|
|
createScreen();
|
|
changeRuleset(0);
|
|
|
|
AddAssert("deselect all button disabled", () => !this.ChildrenOfType<DeselectAllModsButton>().Single().Enabled.Value);
|
|
|
|
AddStep("select DT + HD + RD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModRandom() });
|
|
AddAssert("DT + HD + RD selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 3);
|
|
AddAssert("deselect all button enabled", () => this.ChildrenOfType<DeselectAllModsButton>().Single().Enabled.Value);
|
|
|
|
AddStep("apply search", () => modSelectOverlay.SearchTerm = "Easy");
|
|
AddAssert("DT + HD + RD are hidden and selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => !panel.Visible && panel.Active.Value) == 3);
|
|
AddAssert("deselect all button enabled", () => this.ChildrenOfType<DeselectAllModsButton>().Single().Enabled.Value);
|
|
|
|
AddStep("click deselect all button", () =>
|
|
{
|
|
InputManager.MoveMouseTo(this.ChildrenOfType<DeselectAllModsButton>().Single());
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
AddUntilStep("all mods deselected", () => !SelectedMods.Value.Any());
|
|
AddAssert("deselect all button disabled", () => !this.ChildrenOfType<DeselectAllModsButton>().Single().Enabled.Value);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCloseViaBackButton()
|
|
{
|
|
createScreen();
|
|
changeRuleset(0);
|
|
|
|
AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
|
|
assertCustomisationToggleState(disabled: false, active: true);
|
|
AddAssert("back button disabled", () => !modSelectOverlay.BackButton.Enabled.Value);
|
|
|
|
AddStep("dismiss customisation area", () => InputManager.Key(Key.Escape));
|
|
AddStep("click back button", () =>
|
|
{
|
|
InputManager.MoveMouseTo(modSelectOverlay.BackButton);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
AddAssert("mod select hidden", () => modSelectOverlay.State.Value == Visibility.Hidden);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Covers columns hiding/unhiding on changes of <see cref="ModSelectOverlay.IsValidMod"/>.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestColumnHidingOnIsValidChange()
|
|
{
|
|
AddStep("create screen", () => Child = modSelectOverlay = new TestModSelectOverlay
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
State = { Value = Visibility.Visible },
|
|
SelectedMods = { BindTarget = SelectedMods },
|
|
IsValidMod = mod => mod.Type == ModType.DifficultyIncrease || mod.Type == ModType.Conversion
|
|
});
|
|
waitForColumnLoad();
|
|
changeRuleset(0);
|
|
|
|
AddAssert("two columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 2);
|
|
|
|
AddStep("unset filter", () => modSelectOverlay.IsValidMod = _ => true);
|
|
AddAssert("all columns visible", () => this.ChildrenOfType<ModColumn>().All(col => col.IsPresent));
|
|
|
|
AddStep("filter out everything", () => modSelectOverlay.IsValidMod = _ => false);
|
|
AddAssert("no columns visible", () => this.ChildrenOfType<ModColumn>().All(col => !col.IsPresent));
|
|
|
|
AddStep("hide", () => modSelectOverlay.Hide());
|
|
AddStep("set filter for 3 columns", () => modSelectOverlay.IsValidMod = mod => mod.Type == ModType.DifficultyReduction
|
|
|| mod.Type == ModType.Automation
|
|
|| mod.Type == ModType.Conversion);
|
|
|
|
AddStep("show", () => modSelectOverlay.Show());
|
|
AddUntilStep("3 columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 3);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Covers columns hiding/unhiding on changes of <see cref="ModSelectOverlay.SearchTerm"/>.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestColumnHidingOnTextFilterChange()
|
|
{
|
|
AddStep("create screen", () => Child = modSelectOverlay = new TestModSelectOverlay
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
State = { Value = Visibility.Visible },
|
|
SelectedMods = { BindTarget = SelectedMods }
|
|
});
|
|
waitForColumnLoad();
|
|
changeRuleset(0);
|
|
|
|
AddAssert("all columns visible", () => this.ChildrenOfType<ModColumn>().All(col => col.IsPresent));
|
|
|
|
AddStep("set search", () => modSelectOverlay.SearchTerm = "HD");
|
|
AddAssert("one column visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 1);
|
|
|
|
AddStep("filter out everything", () => modSelectOverlay.SearchTerm = "Some long search term with no matches");
|
|
AddAssert("no columns visible", () => this.ChildrenOfType<ModColumn>().All(col => !col.IsPresent));
|
|
|
|
AddStep("clear search bar", () => modSelectOverlay.SearchTerm = "");
|
|
AddAssert("all columns visible", () => this.ChildrenOfType<ModColumn>().All(col => col.IsPresent));
|
|
}
|
|
|
|
[Test]
|
|
public void TestHidingOverlayClearsTextSearch()
|
|
{
|
|
AddStep("create screen", () => Child = modSelectOverlay = new TestModSelectOverlay
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
State = { Value = Visibility.Visible },
|
|
SelectedMods = { BindTarget = SelectedMods }
|
|
});
|
|
waitForColumnLoad();
|
|
changeRuleset(0);
|
|
|
|
AddAssert("all columns visible", () => this.ChildrenOfType<ModColumn>().All(col => col.IsPresent));
|
|
|
|
AddStep("set search", () => modSelectOverlay.SearchTerm = "fail");
|
|
AddAssert("one column visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 2);
|
|
|
|
AddStep("hide", () => modSelectOverlay.Hide());
|
|
AddStep("show", () => modSelectOverlay.Show());
|
|
|
|
AddAssert("all columns visible", () => this.ChildrenOfType<ModColumn>().All(col => col.IsPresent));
|
|
}
|
|
|
|
[Test]
|
|
public void TestColumnHidingOnRulesetChange()
|
|
{
|
|
createScreen();
|
|
|
|
changeRuleset(0);
|
|
AddAssert("5 columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 5);
|
|
|
|
AddStep("change to ruleset without all mod types", () => Ruleset.Value = TestCustomisableModRuleset.CreateTestRulesetInfo());
|
|
AddUntilStep("1 column visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 1);
|
|
|
|
changeRuleset(0);
|
|
AddAssert("5 columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 5);
|
|
}
|
|
|
|
[Test]
|
|
public void TestModMultiplierUpdates()
|
|
{
|
|
createScreen();
|
|
|
|
AddStep("select mod preset with half time", () =>
|
|
{
|
|
InputManager.MoveMouseTo(this.ChildrenOfType<ModPresetPanel>().Single(preset => preset.Preset.Value.Name == "Half Time 0.5x"));
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
AddAssert("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.5));
|
|
|
|
// this is highly unorthodox in a test, but because the `ModSettingChangeTracker` machinery heavily leans on events and object disposal and re-creation,
|
|
// it is instrumental in the reproduction of the failure scenario that this test is supposed to cover.
|
|
AddStep("force collection", GC.Collect);
|
|
|
|
AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick());
|
|
AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType<ModSettingsArea>().Single()
|
|
.ChildrenOfType<RestoreDefaultValueButton<double>>().Single().TriggerClick());
|
|
AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.7));
|
|
}
|
|
|
|
private void waitForColumnLoad() => AddUntilStep("all column content loaded",
|
|
() => modSelectOverlay.ChildrenOfType<ModColumn>().Any() && modSelectOverlay.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));
|
|
|
|
private void changeRuleset(int id)
|
|
{
|
|
AddStep($"set ruleset to {id}", () => Ruleset.Value = rulesetStore.GetRuleset(id));
|
|
waitForColumnLoad();
|
|
}
|
|
|
|
private void assertCustomisationToggleState(bool disabled, bool active)
|
|
{
|
|
AddAssert($"customisation toggle is {(disabled ? "" : "not ")}disabled", () => modSelectOverlay.CustomisationButton.AsNonNull().Active.Disabled == disabled);
|
|
AddAssert($"customisation toggle is {(active ? "" : "not ")}active", () => modSelectOverlay.CustomisationButton.AsNonNull().Active.Value == active);
|
|
}
|
|
|
|
private T getSelectedMod<T>() where T : Mod => SelectedMods.Value.OfType<T>().Single();
|
|
|
|
private ModPanel getPanelForMod(Type modType)
|
|
=> modSelectOverlay.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.GetType() == modType);
|
|
|
|
private partial class TestModSelectOverlay : UserModSelectOverlay
|
|
{
|
|
protected override bool ShowPresets => true;
|
|
|
|
public new ShearedButton BackButton => base.BackButton;
|
|
public new ShearedToggleButton? CustomisationButton => base.CustomisationButton;
|
|
}
|
|
|
|
private class TestUnimplementedMod : Mod
|
|
{
|
|
public override string Name => "Unimplemented mod";
|
|
public override string Acronym => "UM";
|
|
public override LocalisableString Description => "A mod that is not implemented.";
|
|
public override double ScoreMultiplier => 1;
|
|
public override ModType Type => ModType.Conversion;
|
|
}
|
|
|
|
private class TestUnimplementedModOsuRuleset : OsuRuleset
|
|
{
|
|
public override string ShortName => "unimplemented";
|
|
|
|
public override IEnumerable<Mod> GetModsFor(ModType type) =>
|
|
type == ModType.Conversion
|
|
? base.GetModsFor(type).Concat(new[] { new TestUnimplementedMod() })
|
|
: base.GetModsFor(type);
|
|
}
|
|
}
|
|
}
|