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437 lines
16 KiB
C#
437 lines
16 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.SelectV2
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{
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public partial class BeatmapPanel : PoolableDrawable, ICarouselPanel
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{
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public const float HEIGHT = CarouselItem.DEFAULT_HEIGHT;
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private const float colour_box_width = 30;
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private const float corner_radius = 10;
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private const float glow_offset = 10f; // extra space for the edge effect to not be cutoff by the right edge of the carousel.
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private const float difficulty_x_offset = 50f; // constant X offset for beatmap difficulty panels specifically.
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private const float preselected_x_offset = 25f;
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private const float selected_x_offset = 50f;
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private const float duration = 500;
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[Resolved]
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private BeatmapCarousel? carousel { get; set; }
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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private Container panel = null!;
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private StarCounter starCounter = null!;
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private ConstrainedIconContainer iconContainer = null!;
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private Box hoverLayer = null!;
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private Box activationFlash = null!;
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private Box backgroundBorder = null!;
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private StarRatingDisplay starRatingDisplay = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
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private OsuSpriteText keyCountText = null!;
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private IBindable<StarDifficulty?>? starDifficultyBindable;
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private CancellationTokenSource? starDifficultyCancellationSource;
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private Container rightContainer = null!;
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private Box starRatingGradient = null!;
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private TopLocalRankV2 difficultyRank = null!;
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private OsuSpriteText difficultyText = null!;
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private OsuSpriteText authorText = null!;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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Anchor = Anchor.TopRight;
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Origin = Anchor.TopRight;
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RelativeSizeAxes = Axes.X;
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Width = 0.9f;
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Height = HEIGHT;
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InternalChild = panel = new Container
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{
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Masking = true,
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CornerRadius = corner_radius,
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RelativeSizeAxes = Axes.Both,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(1f),
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Radius = 10,
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},
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Children = new Drawable[]
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{
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new BufferedContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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backgroundBorder = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.ForStarDifficulty(0),
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EdgeSmoothness = new Vector2(2, 0),
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},
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rightContainer = new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Masking = true,
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CornerRadius = corner_radius,
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RelativeSizeAxes = Axes.X,
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Height = HEIGHT,
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X = colour_box_width,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(colourProvider.Background3, colourProvider.Background4),
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},
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starRatingGradient = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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},
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},
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},
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}
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},
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iconContainer = new ConstrainedIconContainer
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{
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X = colour_box_width / 2,
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Origin = Anchor.Centre,
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Anchor = Anchor.CentreLeft,
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Size = new Vector2(20),
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Colour = colourProvider.Background5,
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},
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new FillFlowContainer
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{
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Padding = new MarginPadding { Top = 8, Left = colour_box_width + corner_radius },
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(3, 0),
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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starRatingDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Small)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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difficultyRank = new TopLocalRankV2
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Scale = new Vector2(0.75f)
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},
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starCounter = new StarCounter
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Scale = new Vector2(0.4f)
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}
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}
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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keyCountText = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 18, weight: FontWeight.SemiBold),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Alpha = 0,
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},
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difficultyText = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 18, weight: FontWeight.SemiBold),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Right = 8f },
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},
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authorText = new OsuSpriteText
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{
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Colour = colourProvider.Content2,
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Font = OsuFont.GetFont(weight: FontWeight.SemiBold),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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}
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}
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}
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}
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},
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hoverLayer = new Box
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{
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Colour = colours.Blue.Opacity(0.1f),
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Alpha = 0,
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Blending = BlendingParameters.Additive,
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RelativeSizeAxes = Axes.Both,
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},
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activationFlash = new Box
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{
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Blending = BlendingParameters.Additive,
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Alpha = 0f,
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RelativeSizeAxes = Axes.Both,
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},
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new HoverSounds(),
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}
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};
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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{
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var inputRectangle = panel.DrawRectangle;
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// Cover the gaps introduced by the spacing between BeatmapPanels.
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inputRectangle = inputRectangle.Inflate(new MarginPadding { Vertical = BeatmapCarousel.SPACING / 2f });
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return inputRectangle.Contains(panel.ToLocalSpace(screenSpacePos));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ruleset.BindValueChanged(_ =>
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{
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computeStarRating();
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updateKeyCount();
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});
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mods.BindValueChanged(_ =>
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{
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computeStarRating();
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updateKeyCount();
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}, true);
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Selected.BindValueChanged(_ => updateSelectionDisplay(), true);
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KeyboardSelected.BindValueChanged(_ => updateKeyboardSelectedDisplay(), true);
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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Debug.Assert(Item != null);
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var beatmap = (BeatmapInfo)Item.Model;
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iconContainer.Icon = beatmap.Ruleset.CreateInstance().CreateIcon();
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difficultyRank.Beatmap = beatmap;
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difficultyText.Text = beatmap.DifficultyName;
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authorText.Text = BeatmapsetsStrings.ShowDetailsMappedBy(beatmap.Metadata.Author.Username);
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starDifficultyBindable = null;
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computeStarRating();
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updateKeyCount();
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updateSelectionDisplay();
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FinishTransforms(true);
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this.FadeInFromZero(duration, Easing.OutQuint);
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// todo: only do this when visible.
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// starCounter.ReplayAnimation();
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}
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private void updateSelectionDisplay()
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{
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bool selected = Selected.Value;
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rightContainer.ResizeHeightTo(selected ? HEIGHT - 4 : HEIGHT, duration, Easing.OutQuint);
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updatePanelPosition();
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updateEdgeEffectColour();
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updateHover();
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}
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private void updateKeyboardSelectedDisplay()
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{
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updatePanelPosition();
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updateHover();
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}
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private void updatePanelPosition()
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{
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float x = glow_offset + difficulty_x_offset + selected_x_offset + preselected_x_offset;
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if (Selected.Value)
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x -= selected_x_offset;
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if (KeyboardSelected.Value)
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x -= preselected_x_offset;
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this.TransformTo(nameof(Padding), new MarginPadding { Left = x }, duration, Easing.OutQuint);
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}
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private void updateHover()
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{
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bool hovered = IsHovered || (KeyboardSelected.Value && !Selected.Value);
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if (hovered)
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hoverLayer.FadeIn(100, Easing.OutQuint);
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else
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hoverLayer.FadeOut(1000, Easing.OutQuint);
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}
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private void computeStarRating()
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{
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starDifficultyCancellationSource?.Cancel();
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starDifficultyCancellationSource = new CancellationTokenSource();
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if (Item == null)
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return;
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var beatmap = (BeatmapInfo)Item.Model;
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starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, starDifficultyCancellationSource.Token);
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starDifficultyBindable.BindValueChanged(d =>
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{
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var value = d.NewValue ?? default;
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starRatingDisplay.Current.Value = value;
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starCounter.Current = (float)value.Stars;
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iconContainer.FadeColour(value.Stars > 6.5f ? colours.Orange1 : colourProvider.Background5, duration, Easing.OutQuint);
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var starRatingColour = colours.ForStarDifficulty(value.Stars);
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backgroundBorder.FadeColour(starRatingColour, duration, Easing.OutQuint);
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starCounter.FadeColour(starRatingColour, duration, Easing.OutQuint);
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starRatingGradient.FadeColour(ColourInfo.GradientHorizontal(starRatingColour.Opacity(0.25f), starRatingColour.Opacity(0)), duration, Easing.OutQuint);
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starRatingGradient.FadeIn(duration, Easing.OutQuint);
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// todo: this doesn't work for dark star rating colours, still not sure how to fix.
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activationFlash.FadeColour(starRatingColour, duration, Easing.OutQuint);
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updateEdgeEffectColour();
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}, true);
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}
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private void updateEdgeEffectColour()
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{
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panel.FadeEdgeEffectTo(Selected.Value
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? colours.ForStarDifficulty(starDifficultyBindable?.Value?.Stars ?? 0f).Opacity(0.5f)
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: Color4.Black.Opacity(0.4f), duration, Easing.OutQuint);
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}
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private void updateKeyCount()
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{
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if (Item == null)
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return;
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var beatmap = (BeatmapInfo)Item.Model;
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if (ruleset.Value.OnlineID == 3)
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{
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// Account for mania differences locally for now.
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// Eventually this should be handled in a more modular way, allowing rulesets to add more information to the panel.
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ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance();
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int keyCount = legacyRuleset.GetKeyCount(beatmap, mods.Value);
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keyCountText.Alpha = 1;
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keyCountText.Text = $"[{keyCount}K] ";
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}
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else
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keyCountText.Alpha = 0;
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}
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protected override bool OnHover(HoverEvent e)
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{
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updateHover();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateHover();
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base.OnHoverLost(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (carousel == null)
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return true;
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if (carousel.CurrentSelection != Item!.Model)
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{
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carousel.CurrentSelection = Item!.Model;
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return true;
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}
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carousel.TryActivateSelection();
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return true;
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}
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#region ICarouselPanel
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public CarouselItem? Item { get; set; }
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public BindableBool Selected { get; } = new BindableBool();
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public BindableBool Expanded { get; } = new BindableBool();
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public BindableBool KeyboardSelected { get; } = new BindableBool();
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public double DrawYPosition { get; set; }
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public void Activated()
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{
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activationFlash.FadeOutFromOne(500, Easing.OutQuint);
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}
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#endregion
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}
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}
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