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049e42fa85
Seems `EditorBeatmap` already implements a different kind of `SnapTime` from `IBeatSnapProvider`, so method names here aren't great. This is very similar to what https://github.com/ppy/osu/pull/12558 is doing, so may need to do some duplicate resolution later, especially surrounding `ClosestBeatSnapDivisor`. Worth noting that this change makes 1/7, 1/5, etc unsupported for now, as we now rely on `BindableBeatDivisor.VALID_DIVISORS`.
66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Play
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{
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public class GameplayBeatmap : Component, IBeatmap
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{
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public readonly IBeatmap PlayableBeatmap;
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public GameplayBeatmap(IBeatmap playableBeatmap)
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{
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PlayableBeatmap = playableBeatmap;
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}
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public BeatmapInfo BeatmapInfo
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{
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get => PlayableBeatmap.BeatmapInfo;
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set => PlayableBeatmap.BeatmapInfo = value;
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}
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public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
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public ControlPointInfo ControlPointInfo
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{
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get => PlayableBeatmap.ControlPointInfo;
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set => PlayableBeatmap.ControlPointInfo = value;
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}
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public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
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public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
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public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
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public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
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public double GetMostCommonBeatLength() => PlayableBeatmap.GetMostCommonBeatLength();
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public int SnapTimeForDivisor(double time, int beatDivisor, double? referenceTime = null)
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{
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return PlayableBeatmap.SnapTimeForDivisor(time, beatDivisor, referenceTime);
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}
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public int SnapTimeAnyDivisor(double time, double? referenceTime = null) => PlayableBeatmap.SnapTimeAnyDivisor(time, referenceTime);
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public int ClosestBeatSnapDivisor(double time, double? referenceTime = null) => PlayableBeatmap.ClosestBeatSnapDivisor(time, referenceTime);
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public IBeatmap Clone() => PlayableBeatmap.Clone();
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private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
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public IBindable<JudgementResult> LastJudgementResult => lastJudgementResult;
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public void ApplyResult(JudgementResult result) => lastJudgementResult.Value = result;
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}
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}
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