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osu-lazer/osu.Game/Beatmaps/IBeatmapConverter.cs
2017-04-18 08:58:21 +09:00

42 lines
1.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Modes.Objects;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Converts a Beatmap for another mode.
/// </summary>
/// <typeparam name="T">The type of HitObject stored in the Beatmap.</typeparam>
public interface IBeatmapConverter<T> where T : HitObject
{
/// <summary>
/// The types of HitObjects that can be converted to be used for this Beatmap.
/// </summary>
IEnumerable<Type> ValidConversionTypes { get; }
/// <summary>
/// Converts a Beatmap to another mode.
/// </summary>
/// <param name="original">The original Beatmap.</param>
/// <returns>The converted Beatmap.</returns>
Beatmap<T> Convert(Beatmap original);
}
public static class BeatmapConverterExtensions
{
/// <summary>
/// Checks if a Beatmap can be converted using a Beatmap Converter.
/// </summary>
/// <param name="converter">The Converter to use.</param>
/// <param name="beatmap">The Beatmap to check.</param>
/// <returns>Whether the Beatmap can be converted using <paramref name="converter"/>.</returns>
public static bool CanConvert<TObject>(this IBeatmapConverter<TObject> converter, Beatmap beatmap) where TObject : HitObject
=> converter.ValidConversionTypes.All(t => beatmap.HitObjects.Any(h => t.IsAssignableFrom(h.GetType())));
}
}