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osu-lazer/osu.Game/Skinning/LegacyPerformancePointsCounter.cs
T
2025-12-15 19:07:46 +09:00

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1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Skinning
{
public partial class LegacyPerformancePointsCounter : PerformancePointsCounter, ISerialisableDrawable
{
protected override double RollingDuration => 1000;
protected override Easing RollingEasing => Easing.Out;
private const float alpha_when_invalid = 0.3f;
public LegacyPerformancePointsCounter()
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
Scale = new Vector2(0.96f);
}
public override bool IsValid
{
get => base.IsValid;
set
{
if (value == IsValid)
return;
base.IsValid = value;
DrawableCount.FadeTo(value ? 1 : alpha_when_invalid, 1000, Easing.OutQuint);
}
}
protected override LocalisableString FormatCount(int count) => count.ToString($@"0'{LegacySpriteText.PP_SUFFIX_CHAR}'");
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(LegacyFont.Score);
}
}