1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-18 08:30:00 +08:00
Files
osu-lazer/osu.Game/Screens/SelectV2/FooterButtonOptions.cs
T
Dan Balasescu ebf9c19ad3 Revert no longer necessary change
Additionally to fix the options button, I could either cache the
interface in PlaylistsSongSelectV2 or make the interface cache itself. I
went with the latter option.
2026-01-05 14:10:26 +09:00

67 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Screens.Footer;
namespace osu.Game.Screens.SelectV2
{
public partial class FooterButtonOptions : ScreenFooterButton, IHasPopover
{
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[Resolved]
private IBindable<WorkingBeatmap> workingBeatmap { get; set; } = null!;
[Resolved]
private ISongSelect? songSelect { get; set; }
[Resolved]
private RealmAccess realm { get; set; } = null!;
private Live<BeatmapInfo> beatmap = null!;
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
Text = SongSelectStrings.Options;
Icon = FontAwesome.Solid.Cog;
AccentColour = colour.Purple1;
Hotkey = GlobalAction.ToggleBeatmapOptions;
Action = this.ShowPopover;
}
protected override void LoadComplete()
{
base.LoadComplete();
workingBeatmap.BindValueChanged(_ => beatmapChanged(), true);
}
private void beatmapChanged()
{
this.HidePopover();
Enabled.Value = !workingBeatmap.IsDefault;
if (!workingBeatmap.IsDefault)
beatmap = realm.Run(r => r.Find<BeatmapInfo>(workingBeatmap.Value.BeatmapInfo.ID)!.ToLive(realm));
}
public Framework.Graphics.UserInterface.Popover GetPopover() => new Popover(this, beatmap.Value.Detach())
{
ColourProvider = colourProvider,
SongSelect = songSelect
};
}
}