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osu-lazer/osu.Game/Screens/Play/BreakOverlay.cs
T
Dean Herbert b07cd2daa4 Remove beat sync from skip / break overlay
This didn't end up feeling as good as I hoped. Will revise at a later
stage, adding beat sync in another way that isn't jank transforms on the
progress bars.

Also closes https://github.com/ppy/osu/issues/35972.
2025-12-17 16:38:46 +09:00

177 lines
6.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Utils;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play.Break;
using osu.Game.Utils;
namespace osu.Game.Screens.Play
{
public partial class BreakOverlay : Container
{
/// <summary>
/// The duration of the break overlay fading.
/// </summary>
public const double BREAK_FADE_DURATION = BreakPeriod.MIN_BREAK_DURATION / 2;
private const float remaining_time_container_max_size = 0.3f;
private const int vertical_margin = 15;
private readonly Container fadeContainer;
public override bool RemoveCompletedTransforms => false;
public required BreakTracker BreakTracker { get; init; }
private readonly Container remainingTimeAdjustmentBox;
private readonly Container remainingTimeBox;
private readonly RemainingTimeCounter remainingTimeCounter;
private readonly BreakArrows breakArrows;
private readonly ScoreProcessor scoreProcessor;
private readonly BreakInfo info;
private readonly IBindable<Period?> currentPeriod = new Bindable<Period?>();
public BreakOverlay(ScoreProcessor scoreProcessor)
{
this.scoreProcessor = scoreProcessor;
RelativeSizeAxes = Axes.Both;
Child = fadeContainer = new Container
{
Alpha = 0,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 80,
Height = 4,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 260,
Colour = OsuColour.Gray(0.2f).Opacity(0.8f),
Roundness = 12
},
Children = new Drawable[]
{
new Box
{
Alpha = 0,
AlwaysPresent = true,
RelativeSizeAxes = Axes.Both,
},
}
},
remainingTimeAdjustmentBox = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Width = 0,
Child = remainingTimeBox = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = 8,
Masking = true,
}
},
remainingTimeCounter = new RemainingTimeCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
Y = -vertical_margin,
},
info = new BreakInfo
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Y = vertical_margin,
},
breakArrows = new BreakArrows
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy);
((IBindable<ScoreRank>)info.GradeDisplay.Current).BindTo(scoreProcessor.Rank);
currentPeriod.BindTo(BreakTracker.CurrentPeriod);
currentPeriod.BindValueChanged(updateDisplay, true);
}
private float remainingTimeForCurrentPeriod =>
currentPeriod.Value == null ? 0 : (float)Math.Max(0, (currentPeriod.Value.Value.End - Time.Current - BREAK_FADE_DURATION) / currentPeriod.Value.Value.Duration);
protected override void Update()
{
base.Update();
remainingTimeBox.Width = (float)Interpolation.DampContinuously(remainingTimeBox.Width, remainingTimeForCurrentPeriod, 40, Math.Abs(Time.Elapsed));
remainingTimeBox.Height = Math.Min(8, remainingTimeBox.DrawWidth);
}
private void updateDisplay(ValueChangedEvent<Period?> period)
{
Scheduler.CancelDelayedTasks();
if (period.NewValue == null)
return;
var b = period.NewValue.Value;
using (BeginAbsoluteSequence(b.Start))
{
fadeContainer.FadeIn(BREAK_FADE_DURATION);
breakArrows.Show(BREAK_FADE_DURATION);
remainingTimeAdjustmentBox
.ResizeWidthTo(remaining_time_container_max_size, BREAK_FADE_DURATION, Easing.OutQuint)
.Delay(b.Duration)
.ResizeWidthTo(0);
remainingTimeCounter.CountTo(b.Duration + BREAK_FADE_DURATION).CountTo(0, b.Duration + BREAK_FADE_DURATION);
remainingTimeCounter.MoveToX(-50)
.MoveToX(0, BREAK_FADE_DURATION, Easing.OutQuint);
info.MoveToX(50)
.MoveToX(0, BREAK_FADE_DURATION, Easing.OutQuint);
using (BeginDelayedSequence(b.Duration))
{
fadeContainer.FadeOut(BREAK_FADE_DURATION);
breakArrows.Hide(BREAK_FADE_DURATION);
}
}
}
}
}