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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursorSizeChange.cs
T
2025-12-06 11:18:18 +00:00

53 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneGameplayCursorSizeChange : PlayerTestScene
{
private const float initial_cursor_size = 1f;
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
[Resolved]
private SkinManager? skins { get; set; }
[BackgroundDependencyLoader]
private void load()
{
if (skins != null) skins.CurrentSkinInfo.Value = skins.DefaultClassicSkin.SkinInfo;
}
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("Set gameplay cursor size: 1", () => LocalConfig.SetValue(OsuSetting.GameplayCursorSize, initial_cursor_size));
AddStep("resume player", () => Player.GameplayClockContainer.Start());
AddUntilStep("clock running", () => Player.GameplayClockContainer.IsRunning);
}
[Test]
public void TestPausedChangeCursorSize()
{
AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
AddStep("move cursor to top left", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft));
AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
AddStep("move cursor to top right", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopRight));
AddStep("press escape", () => InputManager.Key(Key.Escape));
AddSliderStep("cursor size", 0.1f, 2f, 1f, v => LocalConfig.SetValue(OsuSetting.GameplayCursorSize, v));
}
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false);
}
}