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53 lines
2.1 KiB
C#
53 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneGameplayCursorSizeChange : PlayerTestScene
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{
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private const float initial_cursor_size = 1f;
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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[Resolved]
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private SkinManager? skins { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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if (skins != null) skins.CurrentSkinInfo.Value = skins.DefaultClassicSkin.SkinInfo;
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}
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("Set gameplay cursor size: 1", () => LocalConfig.SetValue(OsuSetting.GameplayCursorSize, initial_cursor_size));
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AddStep("resume player", () => Player.GameplayClockContainer.Start());
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AddUntilStep("clock running", () => Player.GameplayClockContainer.IsRunning);
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}
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[Test]
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public void TestPausedChangeCursorSize()
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{
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AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
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AddStep("move cursor to top left", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft));
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AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
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AddStep("move cursor to top right", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopRight));
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AddStep("press escape", () => InputManager.Key(Key.Escape));
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AddSliderStep("cursor size", 0.1f, 2f, 1f, v => LocalConfig.SetValue(OsuSetting.GameplayCursorSize, v));
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}
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false);
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}
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}
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