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osu-lazer/osu.Game/Screens/Edit/Setup/SetupScreen.cs
2021-08-22 17:43:20 +02:00

45 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Edit.Setup
{
public class SetupScreen : EditorRoundedScreen
{
[Cached]
private SectionsContainer<SetupSection> sections = new SectionsContainer<SetupSection>();
[Cached]
private SetupScreenHeader header = new SetupScreenHeader();
public SetupScreen()
: base(EditorScreenMode.SongSetup)
{
}
[BackgroundDependencyLoader]
private void load()
{
AddRange(new Drawable[]
{
sections = new SectionsContainer<SetupSection>
{
FixedHeader = header,
RelativeSizeAxes = Axes.Both,
Children = new SetupSection[]
{
new ResourcesSection(),
new MetadataSection(),
new DifficultySection(),
new ColoursSection(),
new DesignSection(),
}
},
});
}
}
}