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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer
Dean Herbert 046a76cb1d Allow null users to still be displayed in the participant list
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.

osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
..
Match Don't fail if the local user is not present in room users when updating ready button state 2020-12-26 10:49:22 +09:00
Participants Allow null users to still be displayed in the participant list 2020-12-28 15:03:44 +09:00
CreateMultiplayerMatchButton.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Multiplayer.cs Rename {Multiplayer -> OnlinePlay}Screen 2020-12-25 17:00:00 +01:00
MultiplayerFilterControl.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerLoungeSubScreen.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerMatchSongSelect.cs Rename I{Multiplayer -> OnlinePlay}SubScreen 2020-12-25 18:07:34 +01:00
MultiplayerMatchSubScreen.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerPlayer.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerResultsScreen.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
MultiplayerRoomComposite.cs Rename OnRoomChanged to OnRoomUpdated to avoid confusion 2020-12-26 10:49:02 +09:00
MultiplayerRoomManager.cs Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00