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The fix here is correcting the access of `user.Country`. The deicision to have null users display is because this is the best we can do (if osu-web could not resolve the user). We still want the users in the lobby to be aware of this user's presence, rather than hiding them from view. osu-stable does a similar thing, showing these users as `[Loading]`. I decided to go with blank names instead because having *any* text there causes confusion. We can iterate on this in future design updates. |
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Match | ||
Participants | ||
CreateMultiplayerMatchButton.cs | ||
Multiplayer.cs | ||
MultiplayerFilterControl.cs | ||
MultiplayerLoungeSubScreen.cs | ||
MultiplayerMatchSongSelect.cs | ||
MultiplayerMatchSubScreen.cs | ||
MultiplayerPlayer.cs | ||
MultiplayerResultsScreen.cs | ||
MultiplayerRoomComposite.cs | ||
MultiplayerRoomManager.cs |