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83 lines
3.0 KiB
C#
83 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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using osu.Game.Updater;
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namespace osu.Game.Overlays.Settings.Sections.General
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{
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public class UpdateSettings : SettingsSubsection
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{
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[Resolved(CanBeNull = true)]
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private UpdateManager updateManager { get; set; }
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protected override LocalisableString Header => GeneralSettingsStrings.UpdateHeader;
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private SettingsButton checkForUpdatesButton;
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[Resolved(CanBeNull = true)]
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private INotificationOverlay notifications { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(Storage storage, OsuConfigManager config, OsuGame game)
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{
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Add(new SettingsEnumDropdown<ReleaseStream>
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{
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LabelText = GeneralSettingsStrings.ReleaseStream,
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Current = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
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});
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if (updateManager?.CanCheckForUpdate == true)
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{
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Add(checkForUpdatesButton = new SettingsButton
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{
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Text = GeneralSettingsStrings.CheckUpdate,
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Action = () =>
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{
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checkForUpdatesButton.Enabled.Value = false;
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Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(task => Schedule(() =>
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{
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if (!task.GetResultSafely())
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{
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notifications?.Post(new SimpleNotification
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{
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Text = $"You are running the latest release ({game.Version})",
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Icon = FontAwesome.Solid.CheckCircle,
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});
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}
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checkForUpdatesButton.Enabled.Value = true;
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}));
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}
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});
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}
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if (RuntimeInfo.IsDesktop)
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{
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Add(new SettingsButton
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{
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Text = GeneralSettingsStrings.OpenOsuFolder,
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Action = () => storage.PresentExternally(),
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});
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Add(new SettingsButton
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{
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Text = GeneralSettingsStrings.ChangeFolderLocation,
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Action = () => game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen()))
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});
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}
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}
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}
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}
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