mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 22:52:57 +08:00
192 lines
7.4 KiB
C#
192 lines
7.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Screens;
|
|
using osu.Game.Screens.Menu;
|
|
using osu.Game.Screens.Play;
|
|
using osuTK.Input;
|
|
using static osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation;
|
|
|
|
namespace osu.Game.Tests.Visual.Navigation
|
|
{
|
|
public class TestScenePerformFromScreen : OsuGameTestScene
|
|
{
|
|
private bool actionPerformed;
|
|
|
|
public override void SetUpSteps()
|
|
{
|
|
AddStep("reset status", () => actionPerformed = false);
|
|
|
|
base.SetUpSteps();
|
|
}
|
|
|
|
[Test]
|
|
public void TestPerformAtMenu()
|
|
{
|
|
AddStep("perform immediately", () => Game.PerformFromScreen(_ => actionPerformed = true));
|
|
AddAssert("did perform", () => actionPerformed);
|
|
}
|
|
|
|
[Test]
|
|
public void TestPerformAtSongSelect()
|
|
{
|
|
PushAndConfirm(() => new TestPlaySongSelect());
|
|
|
|
AddStep("perform immediately", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(TestPlaySongSelect) }));
|
|
AddAssert("did perform", () => actionPerformed);
|
|
AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is TestPlaySongSelect);
|
|
}
|
|
|
|
[Test]
|
|
public void TestPerformAtMenuFromSongSelect()
|
|
{
|
|
PushAndConfirm(() => new TestPlaySongSelect());
|
|
|
|
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
|
|
AddUntilStep("returned to menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
|
AddAssert("did perform", () => actionPerformed);
|
|
}
|
|
|
|
[Test]
|
|
public void TestPerformAtSongSelectFromPlayerLoader()
|
|
{
|
|
PushAndConfirm(() => new TestPlaySongSelect());
|
|
PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
|
|
|
|
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(TestPlaySongSelect) }));
|
|
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is TestPlaySongSelect);
|
|
AddAssert("did perform", () => actionPerformed);
|
|
}
|
|
|
|
[Test]
|
|
public void TestPerformAtMenuFromPlayerLoader()
|
|
{
|
|
PushAndConfirm(() => new TestPlaySongSelect());
|
|
PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
|
|
|
|
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
|
|
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
|
AddAssert("did perform", () => actionPerformed);
|
|
}
|
|
|
|
[Test]
|
|
public void TestOverlaysAlwaysClosed()
|
|
{
|
|
ChatOverlay chat = null;
|
|
AddUntilStep("is at menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
|
AddUntilStep("wait for chat load", () => (chat = Game.ChildrenOfType<ChatOverlay>().SingleOrDefault()) != null);
|
|
|
|
AddStep("show chat", () => InputManager.Key(Key.F8));
|
|
|
|
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
|
|
|
|
AddUntilStep("still at menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
|
AddAssert("did perform", () => actionPerformed);
|
|
AddAssert("chat closed", () => chat.State.Value == Visibility.Hidden);
|
|
}
|
|
|
|
[TestCase(true)]
|
|
[TestCase(false)]
|
|
public void TestPerformBlockedByDialog(bool confirmed)
|
|
{
|
|
DialogBlockingScreen blocker = null;
|
|
|
|
PushAndConfirm(() => blocker = new DialogBlockingScreen());
|
|
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
|
|
|
|
AddWaitStep("wait a bit", 10);
|
|
|
|
AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is DialogBlockingScreen);
|
|
AddAssert("did not perform", () => !actionPerformed);
|
|
AddAssert("only one exit attempt", () => blocker.ExitAttempts == 1);
|
|
|
|
AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
|
|
|
|
if (confirmed)
|
|
{
|
|
AddStep("accept dialog", () => InputManager.Key(Key.Number1));
|
|
AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get<DialogOverlay>().CurrentDialog == null);
|
|
AddUntilStep("did perform", () => actionPerformed);
|
|
}
|
|
else
|
|
{
|
|
AddStep("cancel dialog", () => InputManager.Key(Key.Number2));
|
|
AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is DialogBlockingScreen);
|
|
AddAssert("did not perform", () => !actionPerformed);
|
|
}
|
|
}
|
|
|
|
[TestCase(true)]
|
|
[TestCase(false)]
|
|
public void TestPerformBlockedByDialogNested(bool confirmSecond)
|
|
{
|
|
DialogBlockingScreen blocker = null;
|
|
DialogBlockingScreen blocker2 = null;
|
|
|
|
PushAndConfirm(() => blocker = new DialogBlockingScreen());
|
|
PushAndConfirm(() => blocker2 = new DialogBlockingScreen());
|
|
|
|
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
|
|
|
|
AddUntilStep("wait for dialog", () => blocker2.ExitAttempts == 1);
|
|
|
|
AddWaitStep("wait a bit", 10);
|
|
|
|
AddUntilStep("wait for dialog display", () => Game.Dependencies.Get<DialogOverlay>().IsLoaded);
|
|
|
|
AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == blocker2);
|
|
AddAssert("did not perform", () => !actionPerformed);
|
|
AddAssert("only one exit attempt", () => blocker2.ExitAttempts == 1);
|
|
|
|
AddStep("accept dialog", () => InputManager.Key(Key.Number1));
|
|
AddUntilStep("screen changed", () => Game.ScreenStack.CurrentScreen == blocker);
|
|
|
|
AddUntilStep("wait for second dialog", () => blocker.ExitAttempts == 1);
|
|
AddAssert("did not perform", () => !actionPerformed);
|
|
AddAssert("only one exit attempt", () => blocker.ExitAttempts == 1);
|
|
|
|
if (confirmSecond)
|
|
{
|
|
AddStep("accept dialog", () => InputManager.Key(Key.Number1));
|
|
AddUntilStep("did perform", () => actionPerformed);
|
|
}
|
|
else
|
|
{
|
|
AddStep("cancel dialog", () => InputManager.Key(Key.Number2));
|
|
AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == blocker);
|
|
AddAssert("did not perform", () => !actionPerformed);
|
|
}
|
|
}
|
|
|
|
public class DialogBlockingScreen : OsuScreen
|
|
{
|
|
[Resolved]
|
|
private DialogOverlay dialogOverlay { get; set; }
|
|
|
|
private int dialogDisplayCount;
|
|
|
|
public int ExitAttempts { get; private set; }
|
|
|
|
public override bool OnExiting(IScreen next)
|
|
{
|
|
ExitAttempts++;
|
|
|
|
if (dialogDisplayCount++ < 1)
|
|
{
|
|
dialogOverlay.Push(new ConfirmExitDialog(this.Exit, () => { }));
|
|
return true;
|
|
}
|
|
|
|
return base.OnExiting(next);
|
|
}
|
|
}
|
|
}
|
|
}
|