mirror of
https://github.com/ppy/osu.git
synced 2024-12-24 04:03:02 +08:00
111 lines
3.7 KiB
C#
111 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Rulesets.Judgements;
|
|
|
|
namespace osu.Game.Rulesets.Scoring
|
|
{
|
|
public abstract partial class HealthProcessor : JudgementProcessor
|
|
{
|
|
/// <summary>
|
|
/// Invoked when the <see cref="ScoreProcessor"/> is in a failed state.
|
|
/// Return true if the fail was permitted.
|
|
/// </summary>
|
|
public event Func<bool>? Failed;
|
|
|
|
/// <summary>
|
|
/// Additional conditions on top of <see cref="CheckDefaultFailCondition"/> that cause a failing state.
|
|
/// </summary>
|
|
public event Func<HealthProcessor, JudgementResult, bool>? FailConditions;
|
|
|
|
/// <summary>
|
|
/// The current health.
|
|
/// </summary>
|
|
public readonly BindableDouble Health = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
|
|
|
|
/// <summary>
|
|
/// Whether this ScoreProcessor has already triggered the failed state.
|
|
/// </summary>
|
|
public bool HasFailed { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Immediately triggers a failure for this HealthProcessor.
|
|
/// </summary>
|
|
public void TriggerFailure()
|
|
{
|
|
if (HasFailed)
|
|
return;
|
|
|
|
if (Failed?.Invoke() != false)
|
|
HasFailed = true;
|
|
}
|
|
|
|
protected override void ApplyResultInternal(JudgementResult result)
|
|
{
|
|
result.HealthAtJudgement = Health.Value;
|
|
result.FailedAtJudgement = HasFailed;
|
|
|
|
if (HasFailed)
|
|
return;
|
|
|
|
Health.Value += GetHealthIncreaseFor(result);
|
|
|
|
if (meetsAnyFailCondition(result))
|
|
TriggerFailure();
|
|
}
|
|
|
|
protected override void RevertResultInternal(JudgementResult result)
|
|
{
|
|
Health.Value = result.HealthAtJudgement;
|
|
|
|
// Todo: Revert HasFailed state with proper player support
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves the health increase for a <see cref="JudgementResult"/>.
|
|
/// </summary>
|
|
/// <param name="result">The <see cref="JudgementResult"/>.</param>
|
|
/// <returns>The health increase.</returns>
|
|
protected virtual double GetHealthIncreaseFor(JudgementResult result) => result.HealthIncrease;
|
|
|
|
/// <summary>
|
|
/// Checks whether the default conditions for failing are met.
|
|
/// </summary>
|
|
/// <returns><see langword="true"/> if failure should be invoked.</returns>
|
|
protected virtual bool CheckDefaultFailCondition(JudgementResult result) => Precision.AlmostBigger(Health.MinValue, Health.Value);
|
|
|
|
/// <summary>
|
|
/// Whether the current state of <see cref="HealthProcessor"/> or the provided <paramref name="result"/> meets any fail condition.
|
|
/// </summary>
|
|
/// <param name="result">The judgement result.</param>
|
|
private bool meetsAnyFailCondition(JudgementResult result)
|
|
{
|
|
if (CheckDefaultFailCondition(result))
|
|
return true;
|
|
|
|
if (FailConditions != null)
|
|
{
|
|
foreach (var condition in FailConditions.GetInvocationList())
|
|
{
|
|
bool conditionResult = (bool)condition.Method.Invoke(condition.Target, new object[] { this, result })!;
|
|
if (conditionResult)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected override void Reset(bool storeResults)
|
|
{
|
|
base.Reset(storeResults);
|
|
|
|
Health.Value = 1;
|
|
HasFailed = false;
|
|
}
|
|
}
|
|
}
|