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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLongCombo.cs
2019-09-18 03:00:17 +09:00

39 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneHitCircleLongCombo : PlayerTestScene
{
public TestSceneHitCircleLongCombo()
: base(new OsuRuleset())
{
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset
}
};
for (int i = 0; i < 512; i++)
if (i % 32 < 20)
beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = i * 100 });
return beatmap;
}
}
}