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mirror of https://github.com/ppy/osu.git synced 2024-11-14 15:17:27 +08:00
osu-lazer/osu.Game/Localisation/NotificationsStrings.cs
Bartłomiej Dach f2f03f08cb
Fix xmldoc mismatches in localisation files
This is enforced by the localisation analyser after
https://github.com/ppy/osu-localisation-analyser/pull/62, but it appears
the analyser was never actually bumped game-side after that change and
I'm not super sure why, as there does not appear to be a reason to _not_
do that. So this commit does it.
2024-05-16 17:39:27 +02:00

146 lines
8.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class NotificationsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.Notifications";
/// <summary>
/// "notifications"
/// </summary>
public static LocalisableString HeaderTitle => new TranslatableString(getKey(@"header_title"), @"notifications");
/// <summary>
/// "waiting for &#39;ya"
/// </summary>
public static LocalisableString HeaderDescription => new TranslatableString(getKey(@"header_description"), @"waiting for 'ya");
/// <summary>
/// "Running Tasks"
/// </summary>
public static LocalisableString RunningTasks => new TranslatableString(getKey(@"running_tasks"), @"Running Tasks");
/// <summary>
/// "Clear All"
/// </summary>
public static LocalisableString ClearAll => new TranslatableString(getKey(@"clear_all"), @"Clear All");
/// <summary>
/// "Your battery level is low! Charge your device to prevent interruptions during gameplay."
/// </summary>
public static LocalisableString BatteryLow => new TranslatableString(getKey(@"battery_low"), @"Your battery level is low! Charge your device to prevent interruptions during gameplay.");
/// <summary>
/// "Your game volume is too low to hear anything! Click here to restore it."
/// </summary>
public static LocalisableString GameVolumeTooLow => new TranslatableString(getKey(@"game_volume_too_low"), @"Your game volume is too low to hear anything! Click here to restore it.");
/// <summary>
/// "The current ruleset doesn&#39;t have an autoplay mod available!"
/// </summary>
public static LocalisableString NoAutoplayMod => new TranslatableString(getKey(@"no_autoplay_mod"), @"The current ruleset doesn't have an autoplay mod available!");
/// <summary>
/// "osu! doesn&#39;t seem to be able to play audio correctly.
///
/// Please try changing your audio device to a working setting."
/// </summary>
public static LocalisableString AudioPlaybackIssue => new TranslatableString(getKey(@"audio_playback_issue"), @"osu! doesn't seem to be able to play audio correctly.
Please try changing your audio device to a working setting.");
/// <summary>
/// "The score overlay is currently disabled. You can toggle this by pressing {0}."
/// </summary>
public static LocalisableString ScoreOverlayDisabled(LocalisableString arg0) => new TranslatableString(getKey(@"score_overlay_disabled"), @"The score overlay is currently disabled. You can toggle this by pressing {0}.", arg0);
/// <summary>
/// "The URL {0} has an unsupported or dangerous protocol and will not be opened."
/// </summary>
public static LocalisableString UnsupportedOrDangerousUrlProtocol(string url) => new TranslatableString(getKey(@"unsupported_or_dangerous_url_protocol"), @"The URL {0} has an unsupported or dangerous protocol and will not be opened.", url);
/// <summary>
/// "Subsequent messages have been logged. Click to view log files."
/// </summary>
public static LocalisableString SubsequentMessagesLogged => new TranslatableString(getKey(@"subsequent_messages_logged"), @"Subsequent messages have been logged. Click to view log files.");
/// <summary>
/// "Disabling tablet support due to error: &quot;{0}&quot;"
/// </summary>
public static LocalisableString TabletSupportDisabledDueToError(string message) => new TranslatableString(getKey(@"tablet_support_disabled_due_to_error"), @"Disabling tablet support due to error: ""{0}""", message);
/// <summary>
/// "Encountered tablet warning, your tablet may not function correctly. Click here for a list of all tablets supported."
/// </summary>
public static LocalisableString EncounteredTabletWarning => new TranslatableString(getKey(@"encountered_tablet_warning"), @"Encountered tablet warning, your tablet may not function correctly. Click here for a list of all tablets supported.");
/// <summary>
/// "This link type is not yet supported!"
/// </summary>
public static LocalisableString LinkTypeNotSupported => new TranslatableString(getKey(@"unsupported_link_type"), @"This link type is not yet supported!");
/// <summary>
/// "You received a private message from '{0}'. Click to read it!"
/// </summary>
public static LocalisableString PrivateMessageReceived(string username) => new TranslatableString(getKey(@"private_message_received"), @"You received a private message from '{0}'. Click to read it!", username);
/// <summary>
/// "Your name was mentioned in chat by '{0}'. Click to find out why!"
/// </summary>
public static LocalisableString YourNameWasMentioned(string username) => new TranslatableString(getKey(@"your_name_was_mentioned"), @"Your name was mentioned in chat by '{0}'. Click to find out why!", username);
/// <summary>
/// "{0} invited you to the multiplayer match &quot;{1}&quot;! Click to join."
/// </summary>
public static LocalisableString InvitedYouToTheMultiplayer(string username, string roomName) => new TranslatableString(getKey(@"invited_you_to_the_multiplayer"), @"{0} invited you to the multiplayer match ""{1}""! Click to join.", username, roomName);
/// <summary>
/// "You do not have the beatmap for this replay."
/// </summary>
public static LocalisableString MissingBeatmapForReplay => new TranslatableString(getKey(@"missing_beatmap_for_replay"), @"You do not have the beatmap for this replay.");
/// <summary>
/// "Downloading missing beatmap for this replay..."
/// </summary>
public static LocalisableString DownloadingBeatmapForReplay => new TranslatableString(getKey(@"downloading_beatmap_for_replay"), @"Downloading missing beatmap for this replay...");
/// <summary>
/// "Your local copy of the beatmap for this replay appears to be different than expected. You may need to update or re-download it."
/// </summary>
public static LocalisableString MismatchingBeatmapForReplay => new TranslatableString(getKey(@"mismatching_beatmap_for_replay"), @"Your local copy of the beatmap for this replay appears to be different than expected. You may need to update or re-download it.");
/// <summary>
/// "You are now running osu! {0}.
/// Click to see what's new!"
/// </summary>
public static LocalisableString GameVersionAfterUpdate(string version) => new TranslatableString(getKey(@"game_version_after_update"), @"You are now running osu! {0}.
Click to see what's new!", version);
/// <summary>
/// "Update ready to install. Click to restart!"
/// </summary>
public static LocalisableString UpdateReadyToInstall => new TranslatableString(getKey(@"update_ready_to_install"), @"Update ready to install. Click to restart!");
/// <summary>
/// "This is not an official build of the game. Scores will not be submitted and other online systems may not work as intended."
/// </summary>
public static LocalisableString NotOfficialBuild => new TranslatableString(getKey(@"not_official_build"), @"This is not an official build of the game. Scores will not be submitted and other online systems may not work as intended.");
/// <summary>
/// "Downloading update..."
/// </summary>
public static LocalisableString DownloadingUpdate => new TranslatableString(getKey(@"downloading_update"), @"Downloading update...");
/// <summary>
/// "Installing update..."
/// </summary>
public static LocalisableString InstallingUpdate => new TranslatableString(getKey(@"installing_update"), @"Installing update...");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}