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osu-lazer/osu.Game/Graphics/Sprites/TruncatingSpriteText.cs
2023-06-12 15:25:45 +09:00

30 lines
984 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
namespace osu.Game.Graphics.Sprites
{
/// <summary>
/// A derived version of <see cref="OsuSpriteText"/> which automatically shows non-truncated text in tooltip when required.
/// </summary>
public sealed partial class TruncatingSpriteText : OsuSpriteText, IHasTooltip
{
/// <summary>
/// Whether a tooltip should be shown with non-truncated text on hover.
/// </summary>
public bool ShowTooltip { get; init; } = true;
public LocalisableString TooltipText => Text;
public override bool HandlePositionalInput => IsTruncated && ShowTooltip;
public TruncatingSpriteText()
{
((SpriteText)this).Truncate = true;
}
}
}