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osu-lazer/osu.Game.Tournament.Tests/Screens/TestSceneGameplayScreen.cs
2021-04-03 21:45:19 +02:00

46 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Screens.Gameplay;
using osu.Game.Tournament.Screens.Gameplay.Components;
namespace osu.Game.Tournament.Tests.Screens
{
public class TestSceneGameplayScreen : TournamentTestScene
{
[Cached]
private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay { Width = 0.5f };
[BackgroundDependencyLoader]
private void load()
{
Add(new GameplayScreen());
Add(chat);
}
[Test]
public void TestWarmup()
{
checkScoreVisibility(false);
toggleWarmup();
checkScoreVisibility(true);
toggleWarmup();
checkScoreVisibility(false);
}
private void checkScoreVisibility(bool visible)
=> AddUntilStep($"scores {(visible ? "shown" : "hidden")}",
() => this.ChildrenOfType<TeamScore>().All(score => score.Alpha == (visible ? 1 : 0)));
private void toggleWarmup()
=> AddStep("toggle warmup", () => this.ChildrenOfType<TourneyButton>().First().Click());
}
}