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26 lines
1.0 KiB
C#
26 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public class SliderHeadCircle : HitCircle
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{
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/// <summary>
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/// Makes this <see cref="SliderHeadCircle"/> track the follow circle when the start time is reached.
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/// If <c>false</c>, this <see cref="SliderHeadCircle"/> will be pinned to its initial position in the slider.
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/// </summary>
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public bool TrackFollowCircle = true;
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/// <summary>
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/// Whether to treat this <see cref="SliderHeadCircle"/> as a normal <see cref="HitCircle"/> for judgement purposes.
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/// If <c>false</c>, judgement will be ignored.
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/// </summary>
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public bool JudgeAsNormalHitCircle = true;
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public override Judgement CreateJudgement() => JudgeAsNormalHitCircle ? base.CreateJudgement() : new OsuIgnoreJudgement();
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}
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}
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