1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 02:17:46 +08:00
osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneDistanceSnapGrid.cs

208 lines
7.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneDistanceSnapGrid : EditorClockTestScene
{
private const double beat_length = 100;
private const int beat_snap_distance = 10;
private static readonly Vector2 grid_position = new Vector2(512, 384);
private TestDistanceSnapGrid grid;
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap;
[Cached(typeof(IDistanceSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider();
public TestSceneDistanceSnapGrid()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo
}
});
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
editorBeatmap.Difficulty.SliderMultiplier = 1;
}
[SetUp]
public void Setup() => Schedule(() =>
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
grid = new TestDistanceSnapGrid()
};
});
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
[TestCase(4)]
[TestCase(6)]
[TestCase(8)]
[TestCase(12)]
[TestCase(16)]
public void TestBeatDivisor(int divisor)
{
AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
}
[TestCase(1.0)]
[TestCase(2.0)]
[TestCase(0.5)]
public void TestDistanceSpacing(double multiplier)
{
AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
AddAssert("distance spacing matches multiplier", () => grid.DistanceBetweenTicks == beat_snap_distance * multiplier);
}
[TestCase(1.0)]
[TestCase(2.0)]
[TestCase(0.5)]
public void TestLimitedDistance(double multiplier)
{
const int end_time = 100;
AddStep("create limited grid", () =>
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
grid = new TestDistanceSnapGrid(end_time)
};
});
AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
AddStep("check correct interval count", () => Assert.That((end_time / grid.DistanceBetweenTicks) * multiplier, Is.EqualTo(grid.MaxIntervals)));
}
private partial class TestDistanceSnapGrid : DistanceSnapGrid
{
public new float DistanceBetweenTicks => base.DistanceBetweenTicks;
public new int MaxIntervals => base.MaxIntervals;
public TestDistanceSnapGrid(double? endTime = null)
: base(new HitObject(), grid_position, 0, endTime)
{
}
protected override void CreateContent()
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5),
Position = StartPosition
});
int indexFromPlacement = 0;
for (float s = StartPosition.X + DistanceBetweenTicks; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceBetweenTicks, indexFromPlacement++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, StartPosition.Y),
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
});
}
indexFromPlacement = 0;
for (float s = StartPosition.X - DistanceBetweenTicks; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTicks, indexFromPlacement++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(5, 10),
Position = new Vector2(s, StartPosition.Y),
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
});
}
indexFromPlacement = 0;
for (float s = StartPosition.Y + DistanceBetweenTicks; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceBetweenTicks, indexFromPlacement++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(StartPosition.X, s),
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
});
}
indexFromPlacement = 0;
for (float s = StartPosition.Y - DistanceBetweenTicks; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTicks, indexFromPlacement++)
{
AddInternal(new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(10, 5),
Position = new Vector2(StartPosition.X, s),
Colour = GetColourForIndexFromPlacement(indexFromPlacement)
});
}
}
public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition)
=> (Vector2.Zero, 0);
}
private class SnapProvider : IDistanceSnapProvider
{
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.AllGrids) => new SnapResult(screenSpacePosition, 0);
public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
public float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true) => beat_snap_distance;
public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;
public double DistanceToDuration(HitObject referenceObject, float distance) => distance;
public double FindSnappedDuration(HitObject referenceObject, float distance) => 0;
public float FindSnappedDistance(HitObject referenceObject, float distance) => 0;
}
}
}