mirror of
https://github.com/ppy/osu.git
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146 lines
4.7 KiB
C#
146 lines
4.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Localisation;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.Select
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{
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public class NoResultsPlaceholder : VisibilityContainer
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{
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private FilterCriteria? filter;
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private LinkFlowContainer textFlow = null!;
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[Resolved]
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private BeatmapManager beatmaps { get; set; } = null!;
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[Resolved]
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private FirstRunSetupOverlay? firstRunSetupOverlay { get; set; }
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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public FilterCriteria Filter
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{
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set
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{
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if (filter == value)
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return;
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filter = value;
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Scheduler.AddOnce(updateText);
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Masking = true;
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CornerRadius = 10;
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Width = 300;
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AutoSizeAxes = Axes.Y;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = colours.Gray2,
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RelativeSizeAxes = Axes.Both,
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},
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new SpriteIcon
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{
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Icon = FontAwesome.Regular.SadTear,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Margin = new MarginPadding(10),
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Size = new Vector2(50),
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},
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textFlow = new LinkFlowContainer
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{
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Y = 60,
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Padding = new MarginPadding(10),
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TextAnchor = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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}
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};
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}
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protected override void PopIn()
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{
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this.FadeIn(600, Easing.OutQuint);
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Scheduler.AddOnce(updateText);
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}
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protected override void PopOut()
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{
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this.FadeOut(200, Easing.OutQuint);
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}
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private void updateText()
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{
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// TODO: Refresh this text when new beatmaps are imported. Right now it won't get up-to-date suggestions.
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// Bounce should play every time the filter criteria is updated.
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this.ScaleTo(0.9f)
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.ScaleTo(1f, 1000, Easing.OutElastic);
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textFlow.Clear();
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if (beatmaps.QueryBeatmapSet(s => !s.Protected && !s.DeletePending) == null)
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{
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textFlow.AddParagraph("No beatmaps found!");
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textFlow.AddParagraph(string.Empty);
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textFlow.AddParagraph("Consider using the \"");
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textFlow.AddLink(FirstRunSetupOverlayStrings.FirstRunSetupTitle, () => firstRunSetupOverlay?.Show());
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textFlow.AddText("\" to download or import some beatmaps!");
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}
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else
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{
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textFlow.AddParagraph("No beatmaps match your filter criteria!");
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textFlow.AddParagraph(string.Empty);
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if (string.IsNullOrEmpty(filter?.SearchText))
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{
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// TODO: Add realm queries to hint at which ruleset results are available in (and allow clicking to switch).
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// TODO: Make this message more certain by ensuring the osu! beatmaps exist before suggesting.
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if (filter?.Ruleset.OnlineID > 0 && !filter.AllowConvertedBeatmaps)
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{
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textFlow.AddParagraph("Beatmaps may be available by ");
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textFlow.AddLink("enabling automatic conversion", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
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textFlow.AddText("!");
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}
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}
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else
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{
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textFlow.AddParagraph("You can try ");
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textFlow.AddLink("searching online", LinkAction.SearchBeatmapSet, filter.SearchText);
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textFlow.AddText(" for this query.");
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}
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}
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// TODO: add clickable link to reset criteria.
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}
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}
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}
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