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Basically, the failing delayed test would fire two web requests during the proceedings. In unfortunate timing, the first would succeed and the test would think "everything is okay", but the actual request loading results has not yet run. This check ensures *something* is loaded, which seems to be enough to make things reliable. |
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TestScenePlaylistsLoungeSubScreen.cs | ||
TestScenePlaylistsMatchSettingsOverlay.cs | ||
TestScenePlaylistsParticipantsList.cs | ||
TestScenePlaylistsResultsScreen.cs | ||
TestScenePlaylistsRoomCreation.cs | ||
TestScenePlaylistsScreen.cs |