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372 lines
13 KiB
C#
372 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public partial class DrawableSpinner : DrawableOsuHitObject
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{
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public new Spinner HitObject => (Spinner)base.HitObject;
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public new OsuSpinnerJudgementResult Result => (OsuSpinnerJudgementResult)base.Result;
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public SkinnableDrawable Body { get; private set; }
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public SpinnerRotationTracker RotationTracker { get; private set; }
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private SpinnerSpmCalculator spmCalculator;
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private Container<DrawableSpinnerTick> ticks;
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private PausableSkinnableSound spinningSample;
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private Bindable<bool> isSpinning;
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private bool spinnerFrequencyModulate;
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private const float spinning_sample_initial_frequency = 1.0f;
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private const float spinning_sample_modulated_base_frequency = 0.5f;
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private PausableSkinnableSound maxBonusSample;
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/// <summary>
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/// The amount of bonus score gained from spinning after the required number of spins, for display purposes.
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/// </summary>
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public double CurrentBonusScore => score_per_tick * Math.Clamp(completedFullSpins.Value - HitObject.SpinsRequiredForBonus, 0, HitObject.MaximumBonusSpins);
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/// <summary>
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/// The maximum amount of bonus score which can be achieved from extra spins.
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/// </summary>
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public double MaximumBonusScore => score_per_tick * HitObject.MaximumBonusSpins;
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public IBindable<int> CompletedFullSpins => completedFullSpins;
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private readonly Bindable<int> completedFullSpins = new Bindable<int>();
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/// <summary>
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/// The number of spins per minute this spinner is spinning at, for display purposes.
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/// </summary>
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public readonly IBindable<double> SpinsPerMinute = new BindableDouble();
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private const double fade_out_duration = 240;
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public DrawableSpinner()
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: this(null)
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{
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}
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public DrawableSpinner([CanBeNull] Spinner s = null)
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: base(s)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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AddRangeInternal(new Drawable[]
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{
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spmCalculator = new SpinnerSpmCalculator
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{
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Result = { BindTarget = SpinsPerMinute },
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},
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ticks = new Container<DrawableSpinnerTick>
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{
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RelativeSizeAxes = Axes.Both,
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},
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new AspectContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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Body = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinner()),
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RotationTracker = new SpinnerRotationTracker(this)
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}
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},
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spinningSample = new PausableSkinnableSound
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{
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Volume = { Value = 0 },
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MinimumSampleVolume = MINIMUM_SAMPLE_VOLUME,
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Looping = true,
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Frequency = { Value = spinning_sample_initial_frequency }
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},
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maxBonusSample = new PausableSkinnableSound
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{
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MinimumSampleVolume = MINIMUM_SAMPLE_VOLUME,
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}
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});
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PositionBindable.BindValueChanged(pos => Position = pos.NewValue);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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isSpinning = RotationTracker.IsSpinning.GetBoundCopy();
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isSpinning.BindValueChanged(updateSpinningSample);
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}
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protected override void OnFree()
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{
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base.OnFree();
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spinningSample.ClearSamples();
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maxBonusSample.ClearSamples();
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}
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protected override void LoadSamples()
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{
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base.LoadSamples();
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spinningSample.Samples = HitObject.CreateSpinningSamples().Cast<ISampleInfo>().ToArray();
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spinningSample.Frequency.Value = spinning_sample_initial_frequency;
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maxBonusSample.Samples = new ISampleInfo[] { new SpinnerBonusMaxSampleInfo(HitObject.CreateHitSampleInfo()) };
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}
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private void updateSpinningSample(ValueChangedEvent<bool> tracking)
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{
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if (tracking.NewValue)
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{
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if (!spinningSample.RequestedPlaying)
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spinningSample.Play();
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spinningSample.VolumeTo(1, 300);
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}
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else
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{
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spinningSample.VolumeTo(0, fade_out_duration);
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}
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}
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public override void StopAllSamples()
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{
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base.StopAllSamples();
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spinningSample?.Stop();
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maxBonusSample?.Stop();
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNestedHitObject(hitObject);
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switch (hitObject)
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{
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case DrawableSpinnerTick tick:
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ticks.Add(tick);
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break;
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}
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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base.UpdateHitStateTransforms(state);
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this.FadeOut(fade_out_duration).OnComplete(_ =>
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{
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// looping sample should be stopped here as it is safer than running in the OnComplete
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// of the volume transition above.
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spinningSample.Stop();
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});
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Expire();
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// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
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isSpinning?.TriggerChange();
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}
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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ticks.Clear(false);
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case SpinnerBonusTick bonusTick:
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return new DrawableSpinnerBonusTick(bonusTick);
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case SpinnerTick tick:
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return new DrawableSpinnerTick(tick);
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}
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return base.CreateNestedHitObject(hitObject);
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}
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protected override void ApplySkin(ISkinSource skin, bool allowFallback)
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{
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base.ApplySkin(skin, allowFallback);
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spinnerFrequencyModulate = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerFrequencyModulate)?.Value ?? true;
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}
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/// <summary>
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/// The completion progress of this spinner from 0..1 (clamped).
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/// </summary>
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public float Progress
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{
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get
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{
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if (HitObject.SpinsRequired == 0)
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// some spinners are so short they can't require an integer spin count.
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// these become implicitly hit.
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return 1;
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return Math.Clamp(Result.TotalRotation / 360 / HitObject.SpinsRequired, 0, 1);
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}
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}
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuSpinnerJudgementResult(HitObject, judgement);
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (Time.Current < HitObject.StartTime) return;
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if (Progress >= 1)
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Result.TimeCompleted ??= Time.Current;
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if (userTriggered || Time.Current < HitObject.EndTime)
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return;
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// Trigger a miss result for remaining ticks to avoid infinite gameplay.
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foreach (var tick in ticks.Where(t => !t.Result.HasResult))
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tick.TriggerResult(false);
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ApplyResult(r =>
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{
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if (Progress >= 1)
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r.Type = HitResult.Great;
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else if (Progress > .9)
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r.Type = HitResult.Ok;
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else if (Progress > .75)
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r.Type = HitResult.Meh;
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else if (Time.Current >= HitObject.EndTime)
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r.Type = r.Judgement.MinResult;
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});
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}
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protected override void Update()
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{
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base.Update();
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if (HandleUserInput)
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{
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bool isValidSpinningTime = Time.Current >= HitObject.StartTime && Time.Current <= HitObject.EndTime;
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bool correctButtonPressed = (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
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RotationTracker.Tracking = !Result.HasResult
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&& correctButtonPressed
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&& isValidSpinningTime;
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}
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if (spinningSample != null && spinnerFrequencyModulate)
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spinningSample.Frequency.Value = spinning_sample_modulated_base_frequency + Progress;
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// Ticks can theoretically be judged at any point in the spinner's duration.
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// A tick must be alive to correctly play back samples,
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// but for performance reasons, we only want to keep the next tick alive.
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var next = NestedHitObjects.FirstOrDefault(h => !h.Judged);
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// See default `LifetimeStart` as set in `DrawableSpinnerTick`.
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if (next?.LifetimeStart == double.MaxValue)
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next.LifetimeStart = HitObject.StartTime;
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (Result.TimeStarted == null && RotationTracker.Tracking)
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Result.TimeStarted = Time.Current;
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// don't update after end time to avoid the rate display dropping during fade out.
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// this shouldn't be limited to StartTime as it causes weirdness with the underlying calculation, which is expecting updates during that period.
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if (Time.Current <= HitObject.EndTime)
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spmCalculator.SetRotation(Result.TotalRotation);
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updateBonusScore();
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}
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private static readonly int score_per_tick = new OsuScoreProcessor().GetBaseScoreForResult(new SpinnerBonusTick.OsuSpinnerBonusTickJudgement().MaxResult);
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private void updateBonusScore()
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{
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if (ticks.Count == 0)
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return;
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int spins = (int)(Result.TotalRotation / 360);
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if (spins < completedFullSpins.Value)
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{
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// rewinding, silently handle
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completedFullSpins.Value = spins;
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return;
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}
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while (completedFullSpins.Value != spins)
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{
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var tick = ticks.FirstOrDefault(t => !t.Result.HasResult);
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// tick may be null if we've hit the spin limit.
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if (tick == null)
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{
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// we still want to play a sound. this will probably be a new sound in the future, but for now let's continue playing the bonus sound.
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// TODO: this doesn't concurrency. i can't figure out how to make it concurrency. samples are bad and need a refactor.
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maxBonusSample.Play();
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}
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else
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tick.TriggerResult(true);
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completedFullSpins.Value++;
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}
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}
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public class SpinnerBonusMaxSampleInfo : HitSampleInfo
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{
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public override IEnumerable<string> LookupNames
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{
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get
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{
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foreach (string name in base.LookupNames)
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yield return name;
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foreach (string name in base.LookupNames)
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yield return name.Replace("-max", string.Empty);
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}
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}
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public SpinnerBonusMaxSampleInfo(HitSampleInfo sampleInfo)
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: base("spinnerbonus-max", sampleInfo.Bank, sampleInfo.Suffix, sampleInfo.Volume)
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{
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}
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}
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}
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}
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