mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 18:47:26 +08:00
63 lines
2.5 KiB
C#
63 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Menu;
|
|
using osu.Game.Screens.Select;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Editing
|
|
{
|
|
public class TestSceneEditorSaving : OsuGameTestScene
|
|
{
|
|
private Editor editor => Game.ChildrenOfType<Editor>().FirstOrDefault();
|
|
|
|
private EditorBeatmap editorBeatmap => (EditorBeatmap)editor.Dependencies.Get(typeof(EditorBeatmap));
|
|
|
|
/// <summary>
|
|
/// Tests the general expected flow of creating a new beatmap, saving it, then loading it back from song select.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestNewBeatmapSaveThenLoad()
|
|
{
|
|
AddStep("set default beatmap", () => Game.Beatmap.SetDefault());
|
|
|
|
PushAndConfirm(() => new EditorLoader());
|
|
|
|
AddUntilStep("wait for editor load", () => editor != null);
|
|
|
|
AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
|
|
|
|
AddStep("Enter compose mode", () => InputManager.Key(Key.F1));
|
|
AddUntilStep("Wait for compose mode load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true);
|
|
|
|
AddStep("Change to placement mode", () => InputManager.Key(Key.Number2));
|
|
AddStep("Move to playfield", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
|
|
AddStep("Place single hitcircle", () => InputManager.Click(MouseButton.Left));
|
|
|
|
AddStep("Save and exit", () =>
|
|
{
|
|
InputManager.Keys(PlatformAction.Save);
|
|
InputManager.Key(Key.Escape);
|
|
});
|
|
|
|
AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
|
|
|
PushAndConfirm(() => new PlaySongSelect());
|
|
|
|
AddUntilStep("Wait for beatmap selected", () => !Game.Beatmap.IsDefault);
|
|
AddStep("Open options", () => InputManager.Key(Key.F3));
|
|
AddStep("Enter editor", () => InputManager.Key(Key.Number5));
|
|
|
|
AddUntilStep("Wait for editor load", () => editor != null);
|
|
AddAssert("Beatmap contains single hitcircle", () => editorBeatmap.HitObjects.Count == 1);
|
|
}
|
|
}
|
|
}
|