mirror of
https://github.com/ppy/osu.git
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a16c0641b2
This reverts commitf3faad74d5
, reversing changes made to712e7bc7bf
. Several issues arose after migrating to 5.0, including, but possibly not limited to, performance regressions in song select, as well as failures when attempting to save beatmaps after metadata changes in the editor.
25 lines
1.3 KiB
XML
25 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\osu.TestProject.props" />
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<ItemGroup Label="Package References">
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<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
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<PackageReference Include="DeepEqual" Version="2.0.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.1" />
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<PackageReference Include="NUnit" Version="3.13.1" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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<PackageReference Include="Moq" Version="4.16.1" />
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>net5.0</TargetFramework>
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</PropertyGroup>
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<PropertyGroup Label="Code Analysis">
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<CodeAnalysisRuleSet>tests.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
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</ItemGroup>
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</Project> |