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osu-lazer/osu.Game/Screens/Spectate/GameplayState.cs
2021-04-01 22:02:32 +09:00

38 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Scoring;
namespace osu.Game.Screens.Spectate
{
/// <summary>
/// The gameplay state of a spectated user. This class is immutable.
/// </summary>
public class GameplayState
{
/// <summary>
/// The score which the user is playing.
/// </summary>
public readonly Score Score;
/// <summary>
/// The ruleset which the user is playing.
/// </summary>
public readonly Ruleset Ruleset;
/// <summary>
/// The beatmap which the user is playing.
/// </summary>
public readonly WorkingBeatmap Beatmap;
public GameplayState(Score score, Ruleset ruleset, WorkingBeatmap beatmap)
{
Score = score;
Ruleset = ruleset;
Beatmap = beatmap;
}
}
}