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osu-lazer/osu.Game/Screens/Edit/Setup/ResourcesSection.cs
Dean Herbert cbdd870ecf
Merge pull request #19693 from its5Q/editor-localisation
Add localisation support for beatmap editor setup
2022-08-20 11:51:57 +09:00

156 lines
5.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Localisation;
namespace osu.Game.Screens.Edit.Setup
{
internal class ResourcesSection : SetupSection
{
private LabelledFileChooser audioTrackChooser;
private LabelledFileChooser backgroundChooser;
public override LocalisableString Title => EditorSetupStrings.ResourcesHeader;
[Resolved]
private MusicController music { get; set; }
[Resolved]
private BeatmapManager beatmaps { get; set; }
[Resolved]
private IBindable<WorkingBeatmap> working { get; set; }
[Resolved]
private EditorBeatmap editorBeatmap { get; set; }
[Resolved]
private SetupScreenHeader header { get; set; }
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
backgroundChooser = new LabelledFileChooser(".jpg", ".jpeg", ".png")
{
Label = GameplaySettingsStrings.BackgroundHeader,
FixedLabelWidth = LABEL_WIDTH,
TabbableContentContainer = this
},
audioTrackChooser = new LabelledFileChooser(".mp3", ".ogg")
{
Label = EditorSetupStrings.AudioTrack,
FixedLabelWidth = LABEL_WIDTH,
TabbableContentContainer = this
},
};
if (!string.IsNullOrEmpty(working.Value.Metadata.BackgroundFile))
backgroundChooser.Current.Value = new FileInfo(working.Value.Metadata.BackgroundFile);
if (!string.IsNullOrEmpty(working.Value.Metadata.AudioFile))
audioTrackChooser.Current.Value = new FileInfo(working.Value.Metadata.AudioFile);
backgroundChooser.Current.BindValueChanged(backgroundChanged);
audioTrackChooser.Current.BindValueChanged(audioTrackChanged);
updatePlaceholderText();
}
public bool ChangeBackgroundImage(FileInfo source)
{
if (!source.Exists)
return false;
var set = working.Value.BeatmapSetInfo;
var destination = new FileInfo($@"bg{source.Extension}");
// remove the previous background for now.
// in the future we probably want to check if this is being used elsewhere (other difficulties?)
var oldFile = set.GetFile(working.Value.Metadata.BackgroundFile);
using (var stream = source.OpenRead())
{
if (oldFile != null)
beatmaps.DeleteFile(set, oldFile);
beatmaps.AddFile(set, stream, destination.Name);
}
editorBeatmap.SaveState();
working.Value.Metadata.BackgroundFile = destination.Name;
header.Background.UpdateBackground();
return true;
}
public bool ChangeAudioTrack(FileInfo source)
{
if (!source.Exists)
return false;
var set = working.Value.BeatmapSetInfo;
var destination = new FileInfo($@"audio{source.Extension}");
// remove the previous audio track for now.
// in the future we probably want to check if this is being used elsewhere (other difficulties?)
var oldFile = set.GetFile(working.Value.Metadata.AudioFile);
using (var stream = source.OpenRead())
{
if (oldFile != null)
beatmaps.DeleteFile(set, oldFile);
beatmaps.AddFile(set, stream, destination.Name);
}
working.Value.Metadata.AudioFile = destination.Name;
editorBeatmap.SaveState();
music.ReloadCurrentTrack();
return true;
}
private void backgroundChanged(ValueChangedEvent<FileInfo> file)
{
if (!ChangeBackgroundImage(file.NewValue))
backgroundChooser.Current.Value = file.OldValue;
updatePlaceholderText();
}
private void audioTrackChanged(ValueChangedEvent<FileInfo> file)
{
if (!ChangeAudioTrack(file.NewValue))
audioTrackChooser.Current.Value = file.OldValue;
updatePlaceholderText();
}
private void updatePlaceholderText()
{
audioTrackChooser.Text = audioTrackChooser.Current.Value == null
? EditorSetupStrings.ClickToSelectTrack
: EditorSetupStrings.ClickToReplaceTrack;
backgroundChooser.Text = backgroundChooser.Current.Value == null
? EditorSetupStrings.ClickToSelectBackground
: EditorSetupStrings.ClickToReplaceBackground;
}
}
}