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osu-lazer/osu.Game/Screens/Edit/Setup/MetadataSection.cs
Dean Herbert cbdd870ecf
Merge pull request #19693 from its5Q/editor-localisation
Add localisation support for beatmap editor setup
2022-08-20 11:51:57 +09:00

126 lines
5.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Localisation;
namespace osu.Game.Screens.Edit.Setup
{
public class MetadataSection : SetupSection
{
protected LabelledTextBox ArtistTextBox;
protected LabelledTextBox RomanisedArtistTextBox;
protected LabelledTextBox TitleTextBox;
protected LabelledTextBox RomanisedTitleTextBox;
private LabelledTextBox creatorTextBox;
private LabelledTextBox difficultyTextBox;
private LabelledTextBox sourceTextBox;
private LabelledTextBox tagsTextBox;
public override LocalisableString Title => EditorSetupStrings.MetadataHeader;
[BackgroundDependencyLoader]
private void load()
{
var metadata = Beatmap.Metadata;
Children = new[]
{
ArtistTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.Artist,
!string.IsNullOrEmpty(metadata.ArtistUnicode) ? metadata.ArtistUnicode : metadata.Artist),
RomanisedArtistTextBox = createTextBox<LabelledRomanisedTextBox>(EditorSetupStrings.RomanisedArtist,
!string.IsNullOrEmpty(metadata.Artist) ? metadata.Artist : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)),
Empty(),
TitleTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.Title,
!string.IsNullOrEmpty(metadata.TitleUnicode) ? metadata.TitleUnicode : metadata.Title),
RomanisedTitleTextBox = createTextBox<LabelledRomanisedTextBox>(EditorSetupStrings.RomanisedTitle,
!string.IsNullOrEmpty(metadata.Title) ? metadata.Title : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)),
Empty(),
creatorTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.Creator, metadata.Author.Username),
difficultyTextBox = createTextBox<LabelledTextBox>(EditorSetupStrings.DifficultyName, Beatmap.BeatmapInfo.DifficultyName),
sourceTextBox = createTextBox<LabelledTextBox>(BeatmapsetsStrings.ShowInfoSource, metadata.Source),
tagsTextBox = createTextBox<LabelledTextBox>(BeatmapsetsStrings.ShowInfoTags, metadata.Tags)
};
foreach (var item in Children.OfType<LabelledTextBox>())
item.OnCommit += onCommit;
}
private TTextBox createTextBox<TTextBox>(LocalisableString label, string initialValue)
where TTextBox : LabelledTextBox, new()
=> new TTextBox
{
Label = label,
FixedLabelWidth = LABEL_WIDTH,
Current = { Value = initialValue },
TabbableContentContainer = this
};
protected override void LoadComplete()
{
base.LoadComplete();
if (string.IsNullOrEmpty(ArtistTextBox.Current.Value))
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(ArtistTextBox));
ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox));
TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox));
updateReadOnlyState();
}
private void transferIfRomanised(string value, LabelledTextBox target)
{
if (MetadataUtils.IsRomanised(value))
target.Current.Value = value;
updateReadOnlyState();
Scheduler.AddOnce(updateMetadata);
}
private void updateReadOnlyState()
{
RomanisedArtistTextBox.ReadOnly = MetadataUtils.IsRomanised(ArtistTextBox.Current.Value);
RomanisedTitleTextBox.ReadOnly = MetadataUtils.IsRomanised(TitleTextBox.Current.Value);
}
private void onCommit(TextBox sender, bool newText)
{
if (!newText) return;
// for now, update on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction.
Scheduler.AddOnce(updateMetadata);
}
private void updateMetadata()
{
Beatmap.Metadata.ArtistUnicode = ArtistTextBox.Current.Value;
Beatmap.Metadata.Artist = RomanisedArtistTextBox.Current.Value;
Beatmap.Metadata.TitleUnicode = TitleTextBox.Current.Value;
Beatmap.Metadata.Title = RomanisedTitleTextBox.Current.Value;
Beatmap.Metadata.Author.Username = creatorTextBox.Current.Value;
Beatmap.BeatmapInfo.DifficultyName = difficultyTextBox.Current.Value;
Beatmap.Metadata.Source = sourceTextBox.Current.Value;
Beatmap.Metadata.Tags = tagsTextBox.Current.Value;
Beatmap.SaveState();
}
}
}