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osu-lazer/osu.Game/Online/API/OAuth.cs
Dean Herbert 4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00

178 lines
5.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using osu.Framework.IO.Network;
namespace osu.Game.Online.API
{
public class OAuth
{
private readonly string clientId;
private readonly string clientSecret;
private readonly string endpoint;
public OAuthToken Token;
internal OAuth(string clientId, string clientSecret, string endpoint)
{
Debug.Assert(clientId != null);
Debug.Assert(clientSecret != null);
Debug.Assert(endpoint != null);
this.clientId = clientId;
this.clientSecret = clientSecret;
this.endpoint = endpoint;
}
internal bool AuthenticateWithLogin(string username, string password)
{
if (string.IsNullOrEmpty(username)) return false;
if (string.IsNullOrEmpty(password)) return false;
using (var req = new AccessTokenRequestPassword(username, password)
{
Url = $@"{endpoint}/oauth/token",
Method = HttpMethod.POST,
ClientId = clientId,
ClientSecret = clientSecret
})
{
try
{
req.Perform();
}
catch
{
return false;
}
Token = req.ResponseObject;
return true;
}
}
internal bool AuthenticateWithRefresh(string refresh)
{
try
{
using (var req = new AccessTokenRequestRefresh(refresh)
{
Url = $@"{endpoint}/oauth/token",
Method = HttpMethod.POST,
ClientId = clientId,
ClientSecret = clientSecret
})
{
req.Perform();
Token = req.ResponseObject;
return true;
}
}
catch
{
//todo: potentially only kill the refresh token on certain exception types.
Token = null;
return false;
}
}
private static readonly object access_token_retrieval_lock = new object();
/// <summary>
/// Should be run before any API request to make sure we have a valid key.
/// </summary>
private bool ensureAccessToken()
{
// if we already have a valid access token, let's use it.
if (accessTokenValid) return true;
// we want to ensure only a single authentication update is happening at once.
lock (access_token_retrieval_lock)
{
// re-check if valid, in case another request completed and revalidated our access.
if (accessTokenValid) return true;
// if not, let's try using our refresh token to request a new access token.
if (!string.IsNullOrEmpty(Token?.RefreshToken))
AuthenticateWithRefresh(Token.RefreshToken);
return accessTokenValid;
}
}
private bool accessTokenValid => Token?.IsValid ?? false;
internal bool HasValidAccessToken => RequestAccessToken() != null;
internal string RequestAccessToken()
{
if (!ensureAccessToken()) return null;
return Token.AccessToken;
}
internal void Clear()
{
Token = null;
}
private class AccessTokenRequestRefresh : AccessTokenRequest
{
internal readonly string RefreshToken;
internal AccessTokenRequestRefresh(string refreshToken)
{
RefreshToken = refreshToken;
GrantType = @"refresh_token";
}
protected override void PrePerform()
{
AddParameter("refresh_token", RefreshToken);
base.PrePerform();
}
}
private class AccessTokenRequestPassword : AccessTokenRequest
{
internal readonly string Username;
internal readonly string Password;
internal AccessTokenRequestPassword(string username, string password)
{
Username = username;
Password = password;
GrantType = @"password";
}
protected override void PrePerform()
{
AddParameter("username", Username);
AddParameter("password", Password);
base.PrePerform();
}
}
private class AccessTokenRequest : JsonWebRequest<OAuthToken>
{
protected string GrantType;
internal string ClientId;
internal string ClientSecret;
protected override void PrePerform()
{
AddParameter("grant_type", GrantType);
AddParameter("client_id", ClientId);
AddParameter("client_secret", ClientSecret);
base.PrePerform();
}
}
}
}