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45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModDeflate : Mod, IApplicableToDrawableHitObjects
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{
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public override string Name => "Deflate";
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public override string ShortenedName => "DF";
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public override FontAwesome Icon => FontAwesome.fa_compress;
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public override ModType Type => ModType.Fun;
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public override string Description => "Become one with the approach circle...";
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public override double ScoreMultiplier => 1;
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var drawable in drawables)
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drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState;
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}
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protected void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
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{
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if (!(drawable is DrawableHitCircle d))
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return;
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d.ApproachCircle.Hide();
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var h = d.HitObject;
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using (d.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
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{
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var origScale = d.Scale;
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d.ScaleTo(1.1f);
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d.ScaleTo(origScale, h.TimePreempt);
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}
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}
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}
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}
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