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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneSliderApplication.cs
2024-01-22 02:07:09 +03:00

138 lines
4.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneSliderApplication : OsuTestScene
{
[Resolved]
private SkinManager skinManager { get; set; }
[Test]
public void TestApplyNewSlider()
{
DrawableSlider dho = null;
AddStep("create slider", () => Child = dho = new DrawableSlider(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
StartTime = Time.Current,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(150, 100),
new Vector2(300, 0),
})
})));
AddWaitStep("wait for progression", 1);
AddStep("apply new slider", () => dho.Apply(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
ComboIndex = 1,
StartTime = dho.HitObject.StartTime,
Path = new SliderPath(PathType.BEZIER, new[]
{
Vector2.Zero,
new Vector2(150, 100),
new Vector2(300, 0),
}),
RepeatCount = 1
})));
}
[Test]
public void TestBallTintChangedOnAccentChange()
{
DrawableSlider dho = null;
AddStep("create slider", () =>
{
var skin = skinManager.GetSkin(DefaultLegacySkin.CreateInfo());
var provider = Ruleset.Value.CreateInstance().CreateSkinTransformer(skin, Beatmap.Value.Beatmap);
Child = new SkinProvidingContainer(provider)
{
RelativeSizeAxes = Axes.Both,
Child = dho = new DrawableSlider(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
StartTime = Time.Current,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(150, 100),
new Vector2(300, 0),
})
}))
};
});
AddStep("set accent white", () => dho.AccentColour.Value = Color4.White);
AddAssert("ball is white", () => dho.ChildrenOfType<LegacySliderBall>().Single().BallColour == Color4.White);
AddStep("set accent red", () => dho.AccentColour.Value = Color4.Red);
AddAssert("ball is red", () => dho.ChildrenOfType<LegacySliderBall>().Single().BallColour == Color4.Red);
}
[Test]
public void TestIncreaseRepeatCount()
{
DrawableSlider dho = null;
AddStep("create slider", () =>
{
Child = dho = new DrawableSlider(applyDefaults(new Slider
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
StartTime = Time.Current,
Path = new SliderPath(PathType.LINEAR, new[]
{
Vector2.Zero,
new Vector2(150, 100),
new Vector2(300, 0),
})
}));
});
AddStep("increase repeat count", () =>
{
dho.HitObject.RepeatCount++;
applyDefaults(dho.HitObject);
});
AddAssert("repeat got custom anchor", () =>
dho.ChildrenOfType<DrawableSliderRepeat>().Single().RelativeAnchorPosition == Vector2.Divide(dho.SliderBody!.PathOffset, dho.DrawSize));
}
private Slider applyDefaults(Slider slider)
{
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return slider;
}
}
}