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osu-lazer/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs
2023-06-24 01:00:03 +09:00

66 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Audio
{
public partial class VolumeSettings : SettingsSubsection
{
protected override LocalisableString Header => AudioSettingsStrings.VolumeHeader;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuConfigManager config)
{
Children = new Drawable[]
{
new VolumeAdjustSlider
{
LabelText = AudioSettingsStrings.MasterVolume,
Current = audio.Volume,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = AudioSettingsStrings.MasterVolumeInactive,
Current = config.GetBindable<double>(OsuSetting.VolumeInactive),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new VolumeAdjustSlider
{
LabelText = AudioSettingsStrings.EffectVolume,
Current = audio.VolumeSample,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new VolumeAdjustSlider
{
LabelText = AudioSettingsStrings.MusicVolume,
Current = audio.VolumeTrack,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
};
}
private partial class VolumeAdjustSlider : SettingsSlider<double>
{
protected override Drawable CreateControl()
{
var sliderBar = (RoundedSliderBar<double>)base.CreateControl();
sliderBar.PlaySamplesOnAdjust = false;
return sliderBar;
}
}
}
}